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Hey, glad you liked it. I would really like to make a part 2, but unfortunately this alone took up a lot of time, and between my art project, and work I don't know if I can squeeze in another mod of this quality.
It was a lot of fun to make though. I'll try to make time for it.
Try harder, git gud
-Zorak Iron Claw, The Iron Git
Glad to hear its fixed, and now I know what went wrong. I meant to change 'gen' into 'map' in the levels.txt file, but I kept forgetting to do it. New things just kept coming up.
They're changed now, but the change won't take effect until I release the final version.
Thanks for bringing this to my attention, and telling me how to fix it.
Hey I tried it again without loading any mods and it worked fine this time. The problem was that level 2 was a standard Mines level the first time I played.
I looked at your levels.txt file and I wonder if it had something to do with the fact that you had the levels tagged as "gen" instead of "map". The "gen" prefix is used for when the game dynamically generates the level, whereas "map" is only supposed to load the one map indicated.
I'm not sure it failed to work one time, but did work the next.
Anyway, I can play your levels now. Thank you! Good luck with the rest of your mod!
When you say only the first level is customized do you mean the very beginning when you spawn in is different, but as you delve further into the levels it's just vanilla Barony?
If so then that's not what's supposed to happen.
Every level you delve into should be hand crafted, and different from vanilla.
Every test I've done has been successful, and never have I seen this problem. I don't really know what could be wrong, or how to fix that particular problem.
If you mean only the mines have been changed, then yes this is intended. There are only 5 new maps. The swamps, and further down are still the same, though accessing them through the mod shouldn't normally be possible.