Barony
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Raid On The Goblin Hideout (BETA)
   
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17 May, 2018 @ 5:26pm
17 May, 2018 @ 9:26pm
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Raid On The Goblin Hideout (BETA)

Description
A work-in-progress dungeon in which you and a group of friends discover and raid the Goblin Hideout.
The cover art is a sketch done by me. Just a placeholder until I can find the time to make a proper piece.

Story:
King Hodrik (The Goblin King) has been forced into hiding by the human armies who were once split, but joined together to stop the united lands of the Goblins, who frequently pillage human settlements.
You are a mercenary hired by a mysterious figure to spill King Hodrik's blood with the intent on bringing peace throughout the lands.

Difficulty:
Recommended party of 2 minimum, though it is possible to solo.
Recommended to play with Minotaur turned off.

This mod adds:
* 5 hand crafted dungeons.

In the future:
* I plan on changing sound, and text files so you can uncover the full story yourself.

This is just the 'beta', but I've done extensive testing solo and with friends with the intent on making a fun, difficult little adventure. Vanilla Barony is mostly procedurely generated, and random, so to add a bit of variety I went for a hand crafted approach.
If you play this, and enjoy it enough, let me know what needs further balancing. If the dungeon is too easy with 4 people, or too difficult solo then I'll look for ways to further balance it for when I eventually finish it.
9 Comments
Saltshaker42  [author] 26 Jul, 2018 @ 8:50am 
@Nubbie
Hey, glad you liked it. I would really like to make a part 2, but unfortunately this alone took up a lot of time, and between my art project, and work I don't know if I can squeeze in another mod of this quality.
It was a lot of fun to make though. I'll try to make time for it.
יNubbie ฅ^•ﻌ•^ฅ 25 Jul, 2018 @ 10:12pm 
Oh wow, really cool you made your own campaign, really want a next part :D
Zorak 19 Jun, 2018 @ 6:27pm 
Too easy, did it on first try, keep raising the AC of all goblins and giving them better weapons to use against the heros. Cheased the shopkeeper general store ended with +2k gold. Too few Wizard goblins need more and more invisible sniping goblins.

Try harder, git gud

-Zorak Iron Claw, The Iron Git
Dave6001 19 Jun, 2018 @ 6:26pm 
Too easy, beat it first try. Increase the AC of all the gobins by like 20 and give them all blessed artifact items. The rat was a nice touch.
Sol 24 May, 2018 @ 3:53pm 
Pretty cool, forgot to turn off minotaurs which was unfortunate.
Saltshaker42  [author] 19 May, 2018 @ 1:40pm 
@mmistersneak
Glad to hear its fixed, and now I know what went wrong. I meant to change 'gen' into 'map' in the levels.txt file, but I kept forgetting to do it. New things just kept coming up.

They're changed now, but the change won't take effect until I release the final version.
Thanks for bringing this to my attention, and telling me how to fix it.
mistersneak  [developer] 19 May, 2018 @ 1:22pm 
@Saltshaker42
Hey I tried it again without loading any mods and it worked fine this time. The problem was that level 2 was a standard Mines level the first time I played.
I looked at your levels.txt file and I wonder if it had something to do with the fact that you had the levels tagged as "gen" instead of "map". The "gen" prefix is used for when the game dynamically generates the level, whereas "map" is only supposed to load the one map indicated.
I'm not sure it failed to work one time, but did work the next.
Anyway, I can play your levels now. Thank you! Good luck with the rest of your mod!
Saltshaker42  [author] 19 May, 2018 @ 1:05pm 
@mistersneak
When you say only the first level is customized do you mean the very beginning when you spawn in is different, but as you delve further into the levels it's just vanilla Barony?
If so then that's not what's supposed to happen.
Every level you delve into should be hand crafted, and different from vanilla.

Every test I've done has been successful, and never have I seen this problem. I don't really know what could be wrong, or how to fix that particular problem.

If you mean only the mines have been changed, then yes this is intended. There are only 5 new maps. The swamps, and further down are still the same, though accessing them through the mod shouldn't normally be possible.
mistersneak  [developer] 18 May, 2018 @ 11:27pm 
Hi Saltshaker! This is exactly the kind of mod I was hoping to play. But it looks like only the first level is customized. Is this known?