Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

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24.548 MB
13 maj, 2018 @ 10:42
27 dec, 2021 @ 17:57
13 ändringsnotiser ( visa )
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Standardizes the number of units and tech tree and cuts up the greek faction into 3 factions and adds in Carthage faction replacing the Ionian Greeks. Adds in more latin factions to increase the diversity of factions on the mainland. Adds in new faction specific units at the heavy tier and adds in a new base unit the Do or Die Brigade.
23 kommentarer
Kang 16 jan, 2023 @ 19:11 
i do have eagle king
METT-TC Dependent  [skapare] 16 jan, 2023 @ 16:49 
do you have hegemony II and/or eagle king?
Kang 15 jan, 2023 @ 17:47 
vanilla campaign
METT-TC Dependent  [skapare] 15 jan, 2023 @ 17:17 
which campaign?
Kang 15 jan, 2023 @ 12:09 
for greek swordsman, roman gladiers , to add the onager and the gauls axe use shields.
if it possible to use hoplites a models for the swordsman.
every time i start a new campaign always the ai spawn a spear unit and crash the game.
METT-TC Dependent  [skapare] 15 jan, 2023 @ 11:12 
anything specific?
Kang 14 jan, 2023 @ 17:20 
UPDATE ? PLS
METT-TC Dependent  [skapare] 28 dec, 2021 @ 12:48 
i put a temp fix in replacing the barracks, training ground and archery range.
Shakril 26 dec, 2021 @ 8:48 
There is a Problem with Archer Training. For Example the Elymoi (western sicily), could theoreticly field Archers with this mod. But there is not Archery Range to be build in the City, which makes it impossible to build the Archers. (missing Archer Training Trait to be specific)
Don Juan 13 jan, 2021 @ 6:00 
YES! You did it, thank you very much!