Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Not enough ratings
More Factions
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
24.548 MB
13 May, 2018 @ 10:42am
27 Dec, 2021 @ 5:57pm
13 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
More Factions

Description
Standardizes the number of units and tech tree and cuts up the greek faction into 3 factions and adds in Carthage faction replacing the Ionian Greeks. Adds in more latin factions to increase the diversity of factions on the mainland. Adds in new faction specific units at the heavy tier and adds in a new base unit the Do or Die Brigade.
23 Comments
Kang 16 Jan, 2023 @ 7:11pm 
i do have eagle king
METT-TC Dependent  [author] 16 Jan, 2023 @ 4:49pm 
do you have hegemony II and/or eagle king?
Kang 15 Jan, 2023 @ 5:47pm 
vanilla campaign
METT-TC Dependent  [author] 15 Jan, 2023 @ 5:17pm 
which campaign?
Kang 15 Jan, 2023 @ 12:09pm 
for greek swordsman, roman gladiers , to add the onager and the gauls axe use shields.
if it possible to use hoplites a models for the swordsman.
every time i start a new campaign always the ai spawn a spear unit and crash the game.
METT-TC Dependent  [author] 15 Jan, 2023 @ 11:12am 
anything specific?
Kang 14 Jan, 2023 @ 5:20pm 
UPDATE ? PLS
METT-TC Dependent  [author] 28 Dec, 2021 @ 12:48pm 
i put a temp fix in replacing the barracks, training ground and archery range.
Shakril 26 Dec, 2021 @ 8:48am 
There is a Problem with Archer Training. For Example the Elymoi (western sicily), could theoreticly field Archers with this mod. But there is not Archery Range to be build in the City, which makes it impossible to build the Archers. (missing Archer Training Trait to be specific)
Don Juan 13 Jan, 2021 @ 6:00am 
YES! You did it, thank you very much!