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And yea ill try grouping up the players, if it can help.
As for the filter if you play the official demo mission you have the option (by pressing 0 and accesing the radio) to turn off the brown filter. I like the athmosphere it generates but after some time we all want to turn it off. Other workshop scenarios like The Days After Zero have it too.
I have literally no experience in Arma mission scripting but could that be that players are not in the same group so they can't get into the vehicle? Or as you mentioned in the comments shooting "BLUFOR" renegades makes friendlies attack you or something. Maybe after killing bots your friend is considered to be on hostile side and can't get in with you. That's where I would check.
The bug of not being able to get into the vehicle with someone already in it is a Ravage bug i think. I had the same problem on another Ravage scenario..
As for the save option, im pretty sure its possible to save... i might have unticked it by accident, ill check it out.
As for the filter thing.. not sure what you mean. If its the ambient filter you’re talking about, its part of Ravage and its important for the creepy atmosphere..
If you and your friends enjoyed it, id really like it if you rated it up.
As for the friendly AI... Ravage generates ambient AI squads (survivors, renegades and raiders).. Some of which are considered civilians or BLUFOR...
If you shot Renegades it might have caused BLUFOR to go hostile..
Also thanks alot for playing my scenario! Its my first one, i put a lot of effort into it and im glad people other than my friends like it :P