Arma 3
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[COOP1-4]Ravage - Escape Tanoa (WIP)
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
File Size
Posted
Updated
135.200 KB
7 May, 2018 @ 12:35pm
13 May, 2018 @ 8:44am
14 Change Notes ( view )
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[COOP1-4]Ravage - Escape Tanoa (WIP)

Description
Tanoa is in chaos...
A biological weapon hit Tanoa and has infected most of its population. The survivors have taken up arms and started making trouble. They shoot at anyone, including NATO and law enforcments.
NATO have put the island and quarantine and are evacuating their own personnel.
You were on the last chopper, almost out of reach of the island, but you were shot down and now you're stranded on Tanoa.
Luckily, NATO has one last chopper waiting for you.

You must reach it.. and escape Tanoa!
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Be sure to read the briefing, it contains important tips!

Enhanced Movement is not really needed, but highly recommended since some hand-placed loot is hidden in places only reachable with the features of that mod... Which means you should have it configured!
DISCLAIMER!
This is my first scenario and i dont have the patience to handplace billions of items and events and such. Therefore version 1 is pretty barebone. It mostly relies on Ravage to place things in the world. In the future ill add some more handplaced stuff. Hopefully this scenario could become good enough for those who like quality scenarios...

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A WIP Ravage escape scenario set on Tanoa.
Version: 1.2.5
11 Comments
Darth Jimmi  [author] 13 May, 2018 @ 8:34am 
Well i have no idea how to do the filter thing.. Ill try to look it up though.
And yea ill try grouping up the players, if it can help.
Rachta Za 39,99PLN 13 May, 2018 @ 1:24am 
Cool, that was quick, thanks :)
As for the filter if you play the official demo mission you have the option (by pressing 0 and accesing the radio) to turn off the brown filter. I like the athmosphere it generates but after some time we all want to turn it off. Other workshop scenarios like The Days After Zero have it too.

I have literally no experience in Arma mission scripting but could that be that players are not in the same group so they can't get into the vehicle? Or as you mentioned in the comments shooting "BLUFOR" renegades makes friendlies attack you or something. Maybe after killing bots your friend is considered to be on hostile side and can't get in with you. That's where I would check.
Darth Jimmi  [author] 12 May, 2018 @ 5:38pm 
@major_kontrol there you go, you should be able to save now...
Darth Jimmi  [author] 12 May, 2018 @ 5:23pm 
Hey, thanks for your feedback! Im glad you enjoyed it despite the problems...
The bug of not being able to get into the vehicle with someone already in it is a Ravage bug i think. I had the same problem on another Ravage scenario..
As for the save option, im pretty sure its possible to save... i might have unticked it by accident, ill check it out.
As for the filter thing.. not sure what you mean. If its the ambient filter you’re talking about, its part of Ravage and its important for the creepy atmosphere..

If you and your friends enjoyed it, id really like it if you rated it up.
Rachta Za 39,99PLN 12 May, 2018 @ 3:51pm 
Played with a friend, enjoyed it but couple of problems: We couldn't get into one vehicle. It would prevent the other person from getting in if one was already inside. Also there's no save option and no way to turn off filter.
funkharrington [DS] 12 May, 2018 @ 10:01am 
done and done :)
Darth Jimmi  [author] 12 May, 2018 @ 9:27am 
Thanks man! If you feel that way id really appreciate if you rated it up and favorited it :P
funkharrington [DS] 12 May, 2018 @ 8:58am 
lol fair enuf we will try it again soon and congrats for a first try it was realy great :)
Darth Jimmi  [author] 12 May, 2018 @ 8:52am 
There. I actually made it possible to end the mission now... Turns out i needed to add a trigger..duh..
Darth Jimmi  [author] 12 May, 2018 @ 8:19am 
It should end the scenario as soon as you reach the chopper..
As for the friendly AI... Ravage generates ambient AI squads (survivors, renegades and raiders).. Some of which are considered civilians or BLUFOR...
If you shot Renegades it might have caused BLUFOR to go hostile..

Also thanks alot for playing my scenario! Its my first one, i put a lot of effort into it and im glad people other than my friends like it :P