Judgment: Apocalypse Survival Simulation

Judgment: Apocalypse Survival Simulation

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(OUTDATED) Zombie Apocaylpse Enemy pack
   
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7 May, 2018 @ 12:30am
15 May, 2018 @ 11:00am
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(OUTDATED) Zombie Apocaylpse Enemy pack

Description
Please feel free to continue this mod to anyone who may like to. Sorry I am unable to keep up with the updates at this time.

Mod compatible with Version 1.0
This mod was inspired by AMC's The Walking Dead T.V. show

This mod adds 11 zombie enemies to the game along side the original enemies of the game.
If you would like the mod to only have zombies check out my other mod Virus Z: Total conversion mod.
link here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1386382512

Enemy list and descriptions.
Crawler:
A zombie that got a strange mutated strand of the virus. Thus creating a creepy crawly zombie.

Walker:
A human infected with Virus Z and ended up as an undead brain eating machine.

Brawler:
Use to be a body builder now it takes a cheat day the moment it smells brains.

Zombiehound:
Some dogs were also hit with Virus Z and mutated them into rabid killing man eaters.

Slinger:
Infected that was mutated while being around a large some of chemicals. They have the ability to through some kind of toxic waste.

Infected:
Newly infected that still has the brain to use a gun so wear a helmet.

Psycho:
Quick and agile for a zombie, must have been an athlete.

Lurker:
A Level 2 Walker.

Roamer:
A level 3 Walker.

Stalker:
Toxic zombie must have rolled around in waste.

Creeper:
Zombies are affraid of him so GG.

Increased recourses x2: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1380869379
x2 Colony size: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1382117706
Bigger base and more survivors V1.0 Ready: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1365596252
Popular Discussions View All (2)
0
7 May, 2018 @ 12:54am
Bug Reports
Roguewarrior
0
7 May, 2018 @ 12:52am
Mod Suggestions
Roguewarrior
14 Comments
IKS 15 May, 2018 @ 6:39pm 
Thank you!, everything works now.
Roguewarrior  [author] 15 May, 2018 @ 11:03am 
@IKS thanks for the info I can't figure out why they are still spawning there I belive it is the mission on its own with set enemies. I should be able to fix that. I accidently mixed this mod with the standalone mod that gets rid of the old enemies. I just seperate the mods so this one keeps original enemies and the other one excludes them so people can pick their poison. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1386382512
IKS 15 May, 2018 @ 9:31am 
The new update cause big issues when the mission to get the sulfur crystal is triggered, it contains the "old" - excluded enemies ...
Roguewarrior  [author] 15 May, 2018 @ 12:03am 
For those of you that just want zombies Virus Z: Total Conversion mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1386382512 I will say the conversion is still a work in progress due to limited modding tools but here it is.
Sick Boy 10 May, 2018 @ 1:32pm 
"Brawler:
Use to be a body builder now it takes a cheat day the moment it smells brains."

Cute.
Lucius Halthier 8 May, 2018 @ 9:07pm 
i also think we should encounter other humans out in the world like in random encounters, when we win we can get weapons armor food and water but since they are humans they would be alot tougher.
Lonedog 7 May, 2018 @ 11:52pm 
Great job so far, please keep at it bruther!
Roguewarrior  [author] 7 May, 2018 @ 10:08pm 
Thank you all for your feedback. I'm going to keep this mod as is and possibly add more enemies in the future. However, now I am going try making a total conversion mod with these enemies for a zombie apocalypse feel. I will also take our current and future suggestions into consideration for the making of this zombie conversion mod.
Lucius Halthier 7 May, 2018 @ 7:32pm 
if its possible i would make a full conversion with like 8 settlements that are hostile. make it so we can have like 80 ppl 15 party sizes and a HUGE amount of zombies...
Mixairian 7 May, 2018 @ 6:11pm 
I like the idea, I would very much like to see it more fleshed out as Red-Eyed_fairace asked. If you've got the time, and modding skill; I think you could make a really could mod here.