Sid Meier's Civilization V

Sid Meier's Civilization V

93 ratings
Triple Impact
   
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Tags: Maps, Other
File Size
Posted
14.309 KB
6 May, 2018 @ 11:48am
1 Change Note ( view )

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Triple Impact

Description
Huge Unbalanced World, Metals mostly near impact craters and Volcano. Organics away from craters. You have to go and get your resources.
38 Comments
InfiniteSanity 10 Feb, 2019 @ 12:48am 
I'm having an issue trying to get this to show up in my mods folder, and I can't seem to get to work. Do you have a link to a manual download of the map?
kkeday  [author] 5 Sep, 2018 @ 7:55pm 
I added this map to a map pack called "FOUR HUGE MAPS"
CountryCallie 21 Aug, 2018 @ 9:23pm 
Oh okay, thank you Kkeday. I appreciate it, I don't think I'll be able to plan then because I don't know anything about those files and the like.
kkeday  [author] 21 Aug, 2018 @ 5:18am 
For some reason, when subscribing, the map does not go to the map file. You need to find it and load it into the map file manually.

I could not find the entry point per artisanix instructions below. I do not know why this map works for some people and not for others.
CountryCallie 20 Aug, 2018 @ 9:34pm 
It doesn't work for me any suggestion for a fix?
kkeday  [author] 4 Aug, 2018 @ 11:26am 
3 crater seas from asteroid strikes.
Silly KittyBoy >:3 4 Aug, 2018 @ 3:29am 
third impact?
kkeday  [author] 18 Jul, 2018 @ 6:45pm 
Thanks for the info artisanix.
artisanix 12 Jul, 2018 @ 9:30am 
@kkeday

Such issue with map from the mod not showing in game is not of game's design. It's just that the mod's author have not set certain mod's properties.

Your mod has missing Entry Point that should inform the game's engine which map to register. To fix this, you just need to go in ModBuddy to your mod's properties, switch to Content tab, and add Entry there of Map type, which should point to your map file. Then compile the mod again.

And to test whether it works in game properly, make sure you don't have your map file in Civ5\Maps folder as well*.

* and probably you have it there, as WorldBuilder puts new maps in that location by default, so for you, the mod's author, this will always work, but not for others if you make the mod without that Entry Point.