Total War: WARHAMMER II

Total War: WARHAMMER II

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Items (15)
Adjusted Skaven Food
Created by Firepengu
UPDATED FOR T&T! Large Skaven empires can have terrible food problems. Many mods "fix" this, but alter the playstyle & are unbalanced. Adding small amounts of food to Lore-fitting Resource buildings is a fair adjustment. Skavens barely trade, so this also ...
Better Camera Mod
Created by kam2150
Hello, Famous mod from Warhammer 1 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots for better view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order to zoom...
Community Modding Framework
Created by Crynsos
This mod was a scripting support mod for many others in the past, but at this point it is mainly a requirement for Crynsos' Faction Unlocker and a few older mods. Only use this mod if your mod lists it as a required submod! Alternative Download link from G...
Improved Border Colors
Created by kelstr
*Updated for ALL Campaigns for TWW2 Same as TWW1 :) Enjoy, Kelstr...
Nitz' Max Level 60 - 2X Points on Level up
Created by Labuboozle
https://i.imgur.com/AWAzFS3.png This mod is for you who is playing longer campaigns where you are going for the 'Long Victory' Goal. Support the mod! http://i.imgur.com/fVVaDCS.gif https://i.imgur.com/q0XomHr.png READ BEFORE COMMENTING This mod should be c...
Military buildings have garrisons (Updated for Vampire Coast)
Created by Nanu
Updated Version of the Mod This mod is simple, it gives military buildings garrisons for each faction. This increases the survivability of both the AI and player, and leads to more interesting and unique garrison armies....
No Climate Penalties
Created by Psycho
Description Effectively removes Climate Penalties by setting their values to 0 (see image above). Affects the Climate Penalty itself, so works for all factions. Compatibility This mod is an extremely basic value adjustment, so it should be compatible with ...
UI Modding Framework
Created by Vanishoxyact
This mod adds a whole framework allowing the possibility of creating custom user interfaces within mods. Creating UI's within mods is notoriously difficult which results in very few, if any mods utilizing them. This framework unlocks this possibility by pr...
CBE | Cinematic Battle Effects - Version 3.8
Created by Railgun
Status: Updated for 1.12.0 CA Build. Version 3.8 (2021/08/09) changelog ----------------------------- Steam ID : 1226038468 Introduction : I regularly search how to improve the graphical aspect of my games, I love to give more depth with a consistent and r...
Tireless Undead + Constructs - No Fatigue For Undead Factions!
Created by Red Duke
Updated for the Wood Elf Update! This mod makes all undead and constructs, including all units of the Vampire Counts, Tomb Kings, and Vampire Coast factions, completely immune to the effects of fatigue in battle. That includes Kemmler, of course. Normally,...
Skavenblight Start for Clan Mors
Created by Mud
For those who can't wait for a Clan Skyre DLC this mod moves Clan Mors from Karag Orrund to Skavenblight! Should be compatible with most mods, excluding startpos editors. Similar mod for Clan Rictus can be found here: http://gtm.steamproxy.vip/sharedfiles/...
Region Trading
Created by Vanishoxyact
This mod adds a new UI which provides a basic version of region trading. Functionality currently includes purchasing and gifting of regions. The main reason this mod was added was to allow the player to obtain regions which have been taken by friendly AI f...
Provincial Roads
Created by Dresden
This mod makes it so that road buildings affect armies in the province, not just the one region. A few different factions (dark elves, lizardmen, others) have road buildings that increase movement range for your armies in a region. This mod changes it to a...
No Local Populace Corruption
Created by Fequois
No Local Populace Corruption removes the concept of "local populace" from every region. This makes it possible to convert a region entirely over to your side, with no rebellious populace. Additionally, it's slightly quicker to convert a province to a facti...
Old World Rites
Created by Groove Wizard
Please note - this mod can be added in the midst of a campaign, but not removed! What It Does This mod adds 4 brand new rites to all currently playable Game 1 factions. These rites are unlocked similarly to how the WH2 ones are - with a faction leader rank...