Killing Floor 2

Killing Floor 2

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Rail House
   
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75.266 MB
4 maj, 2018 @ 2:54
18 apr, 2019 @ 2:53
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Rail House

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Creation by tony, based on left 4 dead ranch house
25 kommentarer
MrRogersBestNeighbor 16 jul, 2019 @ 17:05 
No, there was one that was in a train yard that looked whole lot like this map (Though I'll have to check Ghost Lake out, that looks interesting).
★ 7 0 Я 0 ★  [skapare] 16 jul, 2019 @ 2:08 
You mean ghost lake?
MrRogersBestNeighbor 16 jul, 2019 @ 0:09 
Wasn't there a version of this where a nuke goes off after a couple waves and obscures vision of zeds far away?
What happened to that one? I miss it...(Or am I thinking of another map? Pretty sure it was this one though. It was definitely a train yard).
Sraigius 16 apr, 2019 @ 1:33 
A straightforward improvement of average 15 FPS everywhere, mostly stays in 100-130 FPS range :)

Only stand your ground is missing, would be great if it could be added :)
★ 7 0 Я 0 ★  [skapare] 15 apr, 2019 @ 2:50 
Performance fixed, thanks to tony!
Myka, Relocate 7 jul, 2018 @ 16:23 
Beautiful map, but it unfortunately is unplayable for me. I can't do anything without stuttering and massive frame drops, often into single digits. I play on ultra, and this doesn't happen on any other map.
HAPPYCAT 6 jul, 2018 @ 23:34 
Great map! Very well done for being a dark map.

The only suggestion I have is moving the player spawns. Players who died in the last wave usually have to run 150m+ to the trader which usually means they don't get to the trader in time, or only have something crazy like 5 seconds left. Perhaps move the player spawns closer to the middle of the map???
oldmidget 20 maj, 2018 @ 19:32 
i like the idea to make the rail cars bigger. great choice.
Sanches 8 maj, 2018 @ 2:25 
Looks cool! Very KF1-ish.