Killing Floor 2

Killing Floor 2

70 ratings
Rail House
   
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File Size
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Updated
75.266 MB
4 May, 2018 @ 2:54am
18 Apr, 2019 @ 2:53am
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Rail House

Description
Creation by tony, based on left 4 dead ranch house
25 Comments
MrRogersBestNeighbor 16 Jul, 2019 @ 5:05pm 
No, there was one that was in a train yard that looked whole lot like this map (Though I'll have to check Ghost Lake out, that looks interesting).
★ 7 0 Я 0 ★  [author] 16 Jul, 2019 @ 2:08am 
You mean ghost lake?
MrRogersBestNeighbor 16 Jul, 2019 @ 12:09am 
Wasn't there a version of this where a nuke goes off after a couple waves and obscures vision of zeds far away?
What happened to that one? I miss it...(Or am I thinking of another map? Pretty sure it was this one though. It was definitely a train yard).
Sraigius 16 Apr, 2019 @ 1:33am 
A straightforward improvement of average 15 FPS everywhere, mostly stays in 100-130 FPS range :)

Only stand your ground is missing, would be great if it could be added :)
★ 7 0 Я 0 ★  [author] 15 Apr, 2019 @ 2:50am 
Performance fixed, thanks to tony!
Myka, Relocate 7 Jul, 2018 @ 4:23pm 
Beautiful map, but it unfortunately is unplayable for me. I can't do anything without stuttering and massive frame drops, often into single digits. I play on ultra, and this doesn't happen on any other map.
HAPPYCAT 6 Jul, 2018 @ 11:34pm 
Great map! Very well done for being a dark map.

The only suggestion I have is moving the player spawns. Players who died in the last wave usually have to run 150m+ to the trader which usually means they don't get to the trader in time, or only have something crazy like 5 seconds left. Perhaps move the player spawns closer to the middle of the map???
oldmidget 20 May, 2018 @ 7:32pm 
i like the idea to make the rail cars bigger. great choice.
Sanches 8 May, 2018 @ 2:25am 
Looks cool! Very KF1-ish.