XCOM 2
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Blood - Dynamic Music Pack
   
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311.669 MB
26 ABR 2018 a las 6:07 p. m.
24 SEP 2018 a las 2:58 p. m.
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Blood - Dynamic Music Pack

En 1 colección creada por nintendoeats
Adrian's Music Packs
4 artículos
Descripción
All of my Music Modding System packs are compatible with both Vanilla and WotC

This is an MMS music pack created from the CD soundtrack to Monolith's cult classic Blood. It's a dark, gothic collection, full of menace and unsettling chords. It makes you aware of the near impossible odds faced by XCOM and the doom which is so near at hand.

I encourage using this pack on its own in order to enjoy an altered tone. Ensure that mix-in-indifferent is turned off, there are a few custom mission cues set which really enhance the mood. Every composition from the official soundtrack is here except for Dark Carnival which didn't really fit. That's only eight tracks, but such a number is misleading. Most of the songs are actually a collection of thematically related parts which fade into each other over 4 to 7 minutes. Each piece has been chopped up into its component parts and is reassembled dynamically in-game as you play.

This was a huge amount of work. Much of the soundtrack's dynamic range required altering in order for it to fit into XCOM's more busy soundscape. More substantially, the separation and reintegration of track components required pushing the sound cue system to its limits. Crossfades, randomized intro times, custom transitions; each of these things required a new and often ludicrously complex solution to what would usually involve a few lines of code. If you've ever played TIS-100, it was like that but with a ban on recursion and no conditional statements. I had to build a clock in the cue editor.

My thanks to composers Daniel Bernstein and Mike Cody for the great soundtrack. The same to 3D Realms and Monolith for such an excellent game. Lastly, to Chris Vile who made the Blood Lust font that I used as a basis for the new text in the icon.

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Technical Information

28 loops + 3 singles + 8 intros + 8 transitions + 6 stings
~305 MB
Sample rate dropped to 22 KHz on files with minimal frequency information above 11 KHz
Volume normalized through compression, EQ and sound cue volume
Authored using vanilla tools for maximum compatibility
45 comentarios
nintendoeats  [autor] 14 JUL a las 3:45 a. m. 
Yeah, I have no idea if it will be copyright flagged or not. It's possible that Night Dive have done the work to make sure that it isn't.
Anihilatitron 13 JUL a las 11:43 p. m. 
No joke, I had some Kevin Macleod playing in the background during my most recent stream, you know the stock copyright-free song for technical difficulties? Half the stream got muted for copyright violation. >.<
Anihilatitron 13 JUL a las 11:41 p. m. 
If yer ever wondering about copyright issues, it's always safe to assume it's gonna get shut down; those who uphold it hate the concept of fun, just like any legal expert- xD
SongsOfAgony 13 JUL a las 8:11 p. m. 
hey heu hey! looking to make some eerie music for my stream, this one fits pretty well but im unsure if im going to run into copyright issues with this.
Kruzil 16 ABR 2022 a las 4:57 p. m. 
Thanks! I'll check out your UPK. 👍
nintendoeats  [autor] 16 ABR 2022 a las 4:41 a. m. 
@Kruzil Oh boy, it's been a long time. IIRC I think I actually removed the dropship cue feature entirely from Wwise MMS because it was unreliable and usually sounded terrible even when it worked.

You can actually open the UPK for this music pack in UDK and see the cues, that will tell you how long the stingers are. I think 2-5 seconds is about right, but again it has been a very very long time now.
Kruzil 15 ABR 2022 a las 6:14 p. m. 
@nintendoeats I'm working on my first MMS music pack and I'm curious; how long are your stingers? Also, what's the recommended duration for the Drop Ship Cue?
nintendoeats  [autor] 14 DIC 2020 a las 12:56 p. m. 
Maybe a bit. I like it that way :p
Polarbark 14 DIC 2020 a las 11:48 a. m. 
the moaning battle song is way too loud, lol
Polarbark 13 DIC 2020 a las 4:35 p. m. 
Kino AF