XCOM 2
42 人が評価
Blood - Dynamic Music Pack
   
アワード
お気に入り
お気に入り
お気に入りから削除
ファイルサイズ
投稿日
更新日
311.669 MB
2018年4月26日 18時07分
2018年9月24日 14時58分
10 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Blood - Dynamic Music Pack

nintendoeats 作成の 1 件のコレクション
Adrian's Music Packs
4 アイテム
解説
All of my Music Modding System packs are compatible with both Vanilla and WotC

This is an MMS music pack created from the CD soundtrack to Monolith's cult classic Blood. It's a dark, gothic collection, full of menace and unsettling chords. It makes you aware of the near impossible odds faced by XCOM and the doom which is so near at hand.

I encourage using this pack on its own in order to enjoy an altered tone. Ensure that mix-in-indifferent is turned off, there are a few custom mission cues set which really enhance the mood. Every composition from the official soundtrack is here except for Dark Carnival which didn't really fit. That's only eight tracks, but such a number is misleading. Most of the songs are actually a collection of thematically related parts which fade into each other over 4 to 7 minutes. Each piece has been chopped up into its component parts and is reassembled dynamically in-game as you play.

This was a huge amount of work. Much of the soundtrack's dynamic range required altering in order for it to fit into XCOM's more busy soundscape. More substantially, the separation and reintegration of track components required pushing the sound cue system to its limits. Crossfades, randomized intro times, custom transitions; each of these things required a new and often ludicrously complex solution to what would usually involve a few lines of code. If you've ever played TIS-100, it was like that but with a ban on recursion and no conditional statements. I had to build a clock in the cue editor.

My thanks to composers Daniel Bernstein and Mike Cody for the great soundtrack. The same to 3D Realms and Monolith for such an excellent game. Lastly, to Chris Vile who made the Blood Lust font that I used as a basis for the new text in the icon.

____________________________________________________________________________
Technical Information

28 loops + 3 singles + 8 intros + 8 transitions + 6 stings
~305 MB
Sample rate dropped to 22 KHz on files with minimal frequency information above 11 KHz
Volume normalized through compression, EQ and sound cue volume
Authored using vanilla tools for maximum compatibility
41 件のコメント
Kruzil 2022年4月16日 16時57分 
Thanks! I'll check out your UPK. 👍
nintendoeats  [作成者] 2022年4月16日 4時41分 
@Kruzil Oh boy, it's been a long time. IIRC I think I actually removed the dropship cue feature entirely from Wwise MMS because it was unreliable and usually sounded terrible even when it worked.

You can actually open the UPK for this music pack in UDK and see the cues, that will tell you how long the stingers are. I think 2-5 seconds is about right, but again it has been a very very long time now.
Kruzil 2022年4月15日 18時14分 
@nintendoeats I'm working on my first MMS music pack and I'm curious; how long are your stingers? Also, what's the recommended duration for the Drop Ship Cue?
nintendoeats  [作成者] 2020年12月14日 12時56分 
Maybe a bit. I like it that way :p
Polarbark 2020年12月14日 11時48分 
the moaning battle song is way too loud, lol
Polarbark 2020年12月13日 16時35分 
Kino AF
Sprinkz 2020年6月2日 14時30分 
I personally don't like the CD music from Blood. This is cool and good, but if this included the classic music I'd be all in.
Star¤Dagger 2019年9月3日 2時20分 
Have just been playing, this soundtrack during the Lost missions is the ULTIMATE!

Very good work.
nintendoeats  [作成者] 2019年9月2日 17時54分 
@Star¤Dagger I'm glad you enjoy it! I really like the different tone, and I can see how that would fit the original X-Com concept. I think this pack particularly fits Long War, with its drawn out campaign and much thinner margins of success.
Star¤Dagger 2019年9月2日 17時41分 
Takes me back to the 90s! Outstanding