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Comstar has monopoly on the Galactic Internet and Phone Company, are ruled by Space TechnoPope or something, and have the Comguard (Knights Templar who come knocking on your door if you miss your phonebill) They are also the intergalactic bank with CBills, as no one but plebs use House Bills.
On the topic of headhunting, when in doubt Gauss Rifle--good to-hit range mods, enough damage to do it, and bonus crit. chance due to auto structural damage. Runs cool too, so your big gun always shoots. ...If you're looking to have a one shot sniper/salvage hunter. Some people would rather nuke-gasm point blank, whatever's fun for ya 'prolly works.
There is more balance in the game than it would at first appear, and that's why it's likely the best interpretation of the old table top I've tried.
Lastly, although vehicles are weak armorwise, they are quick and they can hit hard. They're also turreted, which means they can face all their weapons in any one direction (front, L or R sides, or rear). Running a fast but poorly armored 'Mech into a convoy may seem like a great idea, until you get hit in the backside by a Galleon mounting multiple lasers or missiles. Use the Reserve tactic to let them move first, then punt one and run. Rinse, repeat, until you've squished the convoy like so many cockroaches.
You can snipe vehicles from long range (a PPC attack will usually make a Striker pop in one shot if it hits) but do keep in mind that they're low profile and offer less surface area to target. Also, since if you waste any one section the vehicle dies, don't target the turret if the front or side give you a better hit chance. It's not like trying to score a headshot on a 'Mech.