Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
I found X-Com 2 much more difficult, much more pressure on time, both tactically and strategically and has a very annoying rng.
Battlemech requires a lot of grind through the campaign, the little difficulty skulls are warnings - ignore them and you get quickly swamped. When you are comfortable with the technical aspects of the game and are on your way to building a heavier lance of stompy mechs, you can take on missions with equal tonnage/difficulty rating.
There's no time limit that I can see to complete the campaign, unlike X-Com. The tactical aspect does have similarities; you have to use cover to survive, there's no overwatch, but you can defer turns to later in the round.
And once in the mid-campaign, morale and called shots/vigilance are essential in taking down the enemy.