Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
I found X-Com 2 much more difficult, much more pressure on time, both tactically and strategically and has a very annoying rng.
Battlemech requires a lot of grind through the campaign, the little difficulty skulls are warnings - ignore them and you get quickly swamped. When you are comfortable with the technical aspects of the game and are on your way to building a heavier lance of stompy mechs, you can take on missions with equal tonnage/difficulty rating.
There's no time limit that I can see to complete the campaign, unlike X-Com. The tactical aspect does have similarities; you have to use cover to survive, there's no overwatch, but you can defer turns to later in the round.
And once in the mid-campaign, morale and called shots/vigilance are essential in taking down the enemy.