Kenshi
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The Forgotten Ones - Recruitable Error Skeletons
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23 Apr, 2018 @ 10:38pm
23 Apr, 2018 @ 10:39pm
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The Forgotten Ones - Recruitable Error Skeletons

Description
They have been forgotten, left to wait in a decaying ruin for their Master to return. Their eternal, stoic vigil is... is... is... ah, forget it.

Who loves a robot army? You do! This mod gives you a robot army (well, more like a robot company).

This mod makes the Error Skeletons in the Reprogramming Lab in the Black Desert, recruitable. It also changes their stats. They are Soldierbots, so I changed their (originally pretty pathetic) innate skills to be more combat-related.

They have bonuses to Melee Attack, Melee Defense, Perception, Robotics, and Crossbows. The trade-off is less domestic skills (being combat models). Minuses to Stealth, Farming, Thieving, and Science. They're robots, they aren't going to be good at thieving or stealth. They were designed for combat, so I thought minuses to Farming and Science were appropriate.

They will still form a Bodyguard contract with the character that discovers them. I added two dialogue options. The first will keep them as Bodyguards, the second will start the Recruit dialogue chain. This way you can have the best of both worlds.

Feel free to give your feedback on how I can improve this. This is my first published mod.
110 Comments
ZombiePotatoSalad  [author] 14 Aug @ 4:40pm 
@vitor It should be safe anywhere.
vitor 14 Aug @ 8:09am 
Great mod, do you have any recommendation where it should be placed in the mod load order?
Eighteagled108 20 Jul @ 11:36am 
Thanks, and i used this mod and it works for genesis too, also IMMERSIVE WARNING needs to be this mods motto
but hey there i cant find a mod that gives them unique green armor or whatever that makes them feel like your faction has armor or at least the forgotten blueprints of green colored armor with the same stats as samurai armor
sorry its my request sorry for heckling you

in summary;
this is a great immersive mod no issues as of yet.
(as for the second half of my comment, it's for the author or other modders)
:steamthumbsup:
Knight 23 Jun @ 7:33pm 
This is what I am looking for!!!!! awesome bro
anomalY 6 Jun @ 6:08am 
Excellent. Add me so I can list you as a contributor.
ZombiePotatoSalad  [author] 29 May @ 9:46am 
@anomalY Absolutely!
anomalY 21 May @ 1:58pm 
I'm making a new patch for Genesis that includes this mod's special dialogue package - Can I have your permission to do this?
Anrhaa 5 Feb @ 11:48pm 
@Acidity. Hi dude. It was an issue with 'Kaizo - Recruitable Prisoners Patch'. You can remove that mod from your subscriptions or way till the author get's around fixing the issues with their mod.
Acidity 5 Feb @ 9:42am 
Hello! Im doing a Skeleton Play through and was excited to try this mod, but after 10 attempts of opening the door to the workshop they just run up and down the stairs constantly and no dialog or anything, is there a special item or condition im supposed to meet? Thank you for the mod!
Mitsurugi 8 Sep, 2024 @ 8:08am 
This mod is great, but the way they are named adds some issues. Even after renaming them, they show up as weird names in the FCS. Doesn't appear to break the game, But it was buggy when trying to save a bod template and I noticed the name thing when poking around in the FCS