Men of War: Assault Squad 2

Men of War: Assault Squad 2

Not enough ratings
Tjdagger's Editor Gems Sabotage Script
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.510 MB
18 Apr, 2018 @ 5:09am
1 Dec, 2018 @ 2:47pm
3 Change Notes ( view )

Subscribe to download
Tjdagger's Editor Gems Sabotage Script

In 1 collection by Tjdagger
Tjdagger AS2 missions and Gems
10 items
Description
This mod consists of a couple of triggers scripted to allow you to either, Booby trap or destroy any entity with an inventory tagged "dynamite_blowable". (made with vehicles and mountable guns in mind)

Placing Dynamite into an entities inventory tagged "dynamite_blowable" will cause it to explode within 9 seconds. A warning message with a countdown will also appear on screen.

Placing Dynamite Clockwork into an entities inventory tagged "dynamite_blowable" will Boody_trap the entity so that when any unit mounts said entity it will explode within 7 seconds.

The script also includes a task to either Destroy, Booby_trap or remove the ammo from the inventories of several MG42's.

This was created based on a conversation with a friend. If you find it useful feel free to use it.
6 Comments
Lt. StiffyJ 16 Sep, 2018 @ 4:38pm 
how about a suicide bomb for cta and men of war also?
darren67 19 Apr, 2018 @ 2:42pm 
I am an avid fan! Keep the missions and tutorials coming...they are massivly appreciated.
Tjdagger  [author] 19 Apr, 2018 @ 2:09pm 
Hi again darrenoliver67,
I plan to use this concept in the next mission I make for CTA.

I also plan to do an Editor Gems series of mods in this format for CTA. Got a list of things I want to cover.

I'm pretty sure you've played some of my experimental CTA missions and maps. So you'll be familia with some of the things I plan to cover.
darren67 19 Apr, 2018 @ 2:03pm 
I think these should be sponsored by CtA and be included as part of the basic game. I picked-up the basics (waypoints and basic army building) from youtube videos and messing about, but the more advanced stuff was something I would have struggled with. Not now. You rule.
Tjdagger  [author] 19 Apr, 2018 @ 4:38am 
Thanks darrenoliver67,
I was asked how to do this one by a friend on steam. There is a such great potential for mission object concepts in this.

Once i understood what he was after, I knew exactly how to do it.

This is best format to share knowlegde. As it would take a lot longer to make videos or try to explain it. As I don't have the spare time for all that. But I do love a challenge in the editor.
darren67 19 Apr, 2018 @ 3:22am 
Awesome! Keep them coming.