Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Steel and Thunder: Unique Units
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336.336 MB
2018년 4월 16일 오전 5시 15분
2021년 9월 21일 오전 4시 24분
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Steel and Thunder: Unique Units

Deliverator23님의 1 모음집
Steel and Thunder, the sequel to Moar Units
아이템 3개
설명
Updated for New Frontier Pass & Final Patch! (Portugal, Vietnam, Babylon, Byzantium, Gaul, Ethiopia, Maya, Gran Colombia)

Steel and Thunder: Unique Units adds one additional Unique Unit to every Civilization including all DLC, Rise & Fall, Gathering Storm and New Frontier Pass Civilizations.

DETAILS

The additional Unique Units are as follows:

AH-64 Apache (America)
Camel Archer (Arabia)
Landsknecht (Germany)
Peltast (Greece)
Phalanx (Sumeria)
Khopesh Warrior (Egypt)
Strategist (China)
Tercio (Spain)
Eques (Rome)
Druzhina (Russia)
Ulfhedinn (Norway)
Sepoy (India)
Longbowman (England)
Ship of the Line (England) - Sea Dog removed
Sohei (Japan)
Amazon (Scythia)
Bandeirante (Brazil)
Gendarme (France)
Medicine Man (Kongo)
S.A.S.R. (Australia)
Uhlan (Poland)
Jaguar Warrior (Aztec)
Ballistra (Macedon)
Cataphract (Persia)
African Forest Elephant (Nubia)
Isijula Warrior (Zulu)
Gallowglass (Scotland)
Hui Hui Pao (Mongolia)
Namuntulinco (Mapuche)
Turtle Ship (Korea)
War Canoe (Khmer)
Tadzrelebi (Georgia)
Schutterij (Netherlands)
Otehtapiw (Cree)
Kris Warrior (Indonesia)
HMCS Haida (Canada)
Kalandozo (Hungary)
Chasqui (Inca)
Sofa (Mali)
Toatupara (Maori)
Sipahi (Ottomans)
Numidian Cavalry (Phoenicia)
Hakkapeliitta (Sweden)
Templar (Eleanor of Aquitaine, England/France)
Holcan (Maya)
Legion Britanica (Gran Colombia)
Mehal Sefari (Ethiopia)
Varangian Guard (Byzantium)
Carrus (Gaul)
Nas Qasti (Babylon)
Viet Cong (Vietnam)
Knight of Aviz (Portugal)

CREDITS AND THANKS

Jan for icons.
ChimpanG for help with icons, 2D art and 3D texturing.
Wolfdog for some 3D models.
Laurana Kanan for adjacent Unit implementation and description improvements.


NOTES

Steel & Thunder: Unit Expansion is not required to run Steel and Thunder: Unique Units but it is recommended.

Steel and Thunder: Unique Units together with Steel & Thunder: Unit Expansion are the sequel to Moar Units which is no longer maintained. Neither of the Steel & Thunder mods is compatible with Moar Units.


ENABLING DISABLED UNITS

The precursor to this mod, Moar Units, added two addtional Unique Units per Civilization. These units are included with Steel & Thunder: Unique Units but are disabled by default.

You can disable all the units that are switched off by default using the Steel & Thunder: Everything Enabled mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1832546250

To enable them you can alter the Enabled flags in MOARUniqueUnitsUserSettings.sql and MOARUniqueUnitsConfigUserSettings.sql. These files can be found at ....\steamapps\workshop\content\289070\1362931045\Data.

In the above SQL files you'll see a bunch of lines like this top: INSERT INTO EnabledUniqueUnits (CivilizationType, Type, Enabled, DefaultReplaces, DefaultUpgrade, UnitAiBaseUnit) VALUES ('CIVILIZATION_AMERICA','UNIT_AMERICAN_AH64_APACHE', 1, 'UNIT_HELICOPTER', NULL, 'UNIT_HELICOPTER');

The number 1 after the unit name means that this unit is enabled. If it is 0 (zero) then the unit is disabled. If you want the Civ selection screen to be updated too then you need to alter the file MOARUniqueUnitsConfigUserSettings.sql to reflect which units you have enabled/disabled in MOARUniqueUnitsUserSettings.sql.


Mods are free and open source but if you want to show your appreciation you can...
[www.buymeacoffee.com]
인기 토론 모두 보기(16)
2
2019년 1월 30일 오후 4시 23분
Missing icons
iku
2
2018년 8월 10일 오후 6시 10분
Steel and Thunder: Unique Units vs. Moar Units
Dio
0
2024년 1월 14일 오후 12시 54분
Loading in no unit description
Easy Peasy Lemon SqueezeR
댓글 1,071
Derpaggedon 2025년 1월 9일 오전 9시 39분 
why is Knight censored?
adriancontorno 2024년 12월 23일 오후 6시 59분 
doesnt work with gathering storm rules, helpppp
Martoq 2024년 12월 7일 오후 5시 52분 
Does the Ulfhedinn have an upgrade? I looked in the civilopedia and it doesn't show an upgrade.
cyberhawk 2024년 11월 28일 오후 5시 35분 
@Deliverator23
cyberhawk 2024년 11월 28일 오후 5시 34분 
For anyone getting the Canada Bug, the issue is with the snow requirements for the swedish unique unit using the same requirement names

In the MoarUniqueUnits.sql file, rename every instance of REQUIRES_PLOT_HAS_SNOW and REQUIRES_PLOT_HAS_SNOW_HILLS

(I just added _CYB to the end)

There should be 6 total lines that need to be edited.
fuzion2100 2024년 11월 3일 오후 5시 45분 
your text for Russia druzhina is misleading. it is in the tech with knight, not the horseman
fuzion2100 2024년 11월 3일 오후 2시 25분 
i am playing Russia, but the druzhina is not showing up for me to ,make. what would be causing the unique unit to not be producible even though i can make horsemen
LumpyAcidFish 2024년 10월 1일 오전 3시 52분 
norways unit is not showing up
Caramel КурскУкраїна 2024년 9월 12일 오후 8시 42분 
I absolutely have mods installed that add more than three uniques, it's more fun that way!

Nobody wants to have same looking units between China and Brazil, come on! Way back in Civ 3 we had mods that took units from Japanese and other Conquests/scenarios, and replaced entire roster with them... Civ 5 has Ethnic units mod that changes EVERYONE without affecting gameplay. Why not here?

Also, Sohei replacing pikemen is just wrong for Japan. Different era. Warrior monks with Naginatas were relevant in Classical and Medieval Japan, not Renaissance... by the Sengoku period Japanese army switched to Ashigaru with wall pikes with archers (and guns) between them, and the warrior monks like Ikko-Ikki mostly used FIREARMS at that point!

Ideally we'd get separate mod / tree for religious Japanese units that have either naginatas (Classical to Medieval) or teppo (Renaissance) and separate uniquely looking pikemen and muskets that aren't Sohei.
Caramel КурскУкраїна 2024년 9월 12일 오후 8시 40분 
Having a faith unit upgrade from spearmen and to pike and shot is also a bit out of place... I think I found a rebalancing mod that adds Sohei as a separate earlier faith-based unit that is not replacing pikemen, because Yari Ashigaru are absolutely the most used combat unit in feudal Japan, replacing them with monks makes no sense.

Even if this mod insists on 1-2 uniques, I would really rather have Yumi Samurai archers replacing crossbowmen, as, again, Japan NEVER used crossbows. In their entire history. Like at all.

Anyway, can I disable Sohei replacing pikemen while keeping the rest of this mod? It's just so great for every other faction, but Feudal Japanese army loses its most used units somehow... so instead of Ashigaru footmen and Samurai archers and cavalry we get samurai Japan with crossbows and no spears. That's like having England without longbows.