Tabletop Simulator

Tabletop Simulator

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40K: Chaos Spawn
   
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Game Category: Board Games, Strategy Games
File Size
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7.427 KB
12 Apr, 2018 @ 2:09pm
15 Apr, 2018 @ 8:55am
2 Change Notes ( view )

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40K: Chaos Spawn

Description
I return, and this time with Chaos Spawn.

Initial release is just one spawn, but I intend to include more variats at a later date.

Textures will be updated too later, to more effectively use texture space.

C&C welcome!
14 Comments
Slartibartfast 31 Jan, 2022 @ 5:46pm 
still a cool looking model
Isbjorn  [author] 30 Jan, 2022 @ 11:31am 
Just checked in on this after 4 years.

3262 unique subscribers.

Holy moly guys. That's waaaaaaaay more than I expected for something I did as a student who barely knew anything about 3D at the time. That's hugely motivating. Maybe I'll try to find some time to work more on this between my professional projects these days.
Isbjorn  [author] 8 May, 2018 @ 3:06am 
Looks like I will be able to work on this, this week :)
Isbjorn  [author] 24 Apr, 2018 @ 1:29pm 
Just letting those who are waiting for more know - I'm currently working on a heavy unrelated project and the 3rd spawn is on hold until I can get that project finished up. ETA is anywhere between 1 and 3 weeks I imagine.
Slartibartfast 19 Apr, 2018 @ 12:41pm 
If you ever have interest in modeling some lesser known comic book characters, let me know, I have a mod with hundreds of comic book characters to fight against each other, and theres a few models id really like
Isbjorn  [author] 19 Apr, 2018 @ 4:21am 
Thank you Slartibartfast! It means a lot to get all this praise as a fairly new modeller :)
Slartibartfast 18 Apr, 2018 @ 4:12pm 
Very nice work, quite impressive, very little orignal work model wise on TTS
Isbjorn  [author] 15 Apr, 2018 @ 10:39am 
Thank you farvat :)
farvat 15 Apr, 2018 @ 10:32am 
Reaaly nice work! :steamhappy:
Isbjorn  [author] 15 Apr, 2018 @ 8:59am 
A 2nd spawn has been added.

I think I will make a 3rd one too, I'm having too much fun with this.

When the 3rd model is released I'll try to pack the textures into one texture file so they'll be less demanding on people's systems.

The bases will also get a unified paintjob, with a bit more exciting things going on.