Space Engineers

Space Engineers

62 ratings
M983 HEMTT w PAC-3 Launching Station (BROKEN)
   
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Type: Blueprint
File Size
Posted
Updated
1.198 MB
7 Apr, 2018 @ 4:11pm
10 Apr, 2018 @ 10:40am
5 Change Notes ( view )

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M983 HEMTT w PAC-3 Launching Station (BROKEN)

In 2 collections by Malacanth
Military Yard
36 items
GPS Guided Missile Launchers
28 items
Description
IMPORTANT Launch Control Script may be out of date, no set up needed, subscribe to the script at the link below, find the launch control programmable block, click edit, and enter the script.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=691441036

Upscaled M983 HEMTT with a tow behind PAC-3 Mobile Patriot Launching Station. Truck features a working 5th wheel (rotating and tilting hitch point). Trailer has working stabalizing pads. Launcher tilts and rotates to optimize firing positon.

Coordinates for the missiles will work from any saved GPS point, or coordinates can be obtained via parascope with Whiplash141's range finder script, found on the trailer.

The final update is up, and I can't thank Alysius enough for taking so much time to work on the scripts for me, his works are amazing and I could not have done this so well without him!

No more switching menus to launch, the coordinates no directly feed to the launch computer upon scanning, and then only 1 more button press to send pinpoint accurate destruction upon your enemies!

Access group "0 Target Designation and Missile Launch", access the remote control, press 1 to access the camera, press 2 toextend the parascope, press 3 to scan your target to gain the coordinates, press 4 to fire!

NOTE:
Rotation of the Launcher can be a little tricky, tends to only like turning while going up and down.

Trailer features "travel locks" that need to be detached febore tilting the launcher.

If you like this build please remember to hit that thumbs up, and feel free to comment below! 8D Hope you enjoy!


18 Comments
Malacanth  [author] 22 Aug, 2018 @ 8:49pm 
@Sarven unfortunately I tried to make it work with Whip's MART Script, but the use of pistons to reduce and increase the launch angle made it impossible at the time as whip's script required 2 axis of rotors to function, I am not sure if he has since added the functionality to use pistons as a Y axis. =/
[℘] Sarven 22 Aug, 2018 @ 7:06pm 
How do I turn the main missile launcher instead of having to spam the "Increase/Decrease Velocity"
BlackArmor 11 Jun, 2018 @ 5:46pm 
It doesn't work anymore
Malacanth  [author] 11 Jun, 2018 @ 3:32pm 
@BlackArmor I have an idea for a build and I would like to use your missile design from the Razorback =D
Malacanth  [author] 13 Apr, 2018 @ 3:20pm 
@Whitehawk and these aren't nukes =D, I believe Alysius is working on something similar that works more as a SAM that the Patriots are originally.
BlackArmor 12 Apr, 2018 @ 6:47am 
It worked well in it's time, now it's poop :)
Malacanth  [author] 11 Apr, 2018 @ 8:12pm 
@BlackArmor Thanks, though I think your Razorback is genius! =D
BlackArmor 11 Apr, 2018 @ 7:43pm 
Nicely done, love artillery builds
Whitehawk 11 Apr, 2018 @ 6:58pm 
@gnvenus the HEMTT actually doesn't have and NUKE LAUNCHER
Malacanth  [author] 11 Apr, 2018 @ 6:56pm 
@Whitehawk It looks like a great game, but I have not yet played it.