RPG Maker MV

RPG Maker MV

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Weapon Pack 1: Swords
   
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UGC Type: Resources
Resources: System Sets
Tags: -- none --
File Size
Posted
Updated
2.484 MB
3 Apr, 2018 @ 1:38pm
8 Jun, 2018 @ 9:42am
2 Change Notes ( view )

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Weapon Pack 1: Swords

Description
A small selection of different swords.

Free to use in commercial and non-commercial games.



How to use:

At first click the subscribe-Button to download the Weapon Pack. Then you can find them in the Gamefolders (easy to find with open my "game" over the Steam-Manager of the RPG-Maker an then click on "Game" -> "Game Folder"). The Weapon Images are saved in "img/system".
Because the RPG-Maker MV only recognizes images called Weapon1, Weapon2 and Weapon3, there are tree ways to use my Weapon Packs:

1: Take the Images in my Gamefolder (img/system) and replase the default ones. This isn't really
good because you are really limited.

2: Build own Weapon Packs using a image editor. Better then the first one, but you have to know
how to use a image editor.

3: Avoid the RPG Maker's ability to use only 3 images by using plugins like Yanflys Weapon Animation [yanfly.moe]. It seams complex at first, but in the end you only have to count the pictures and weapons and write a note to each weapon and you can use as many weapons images as you wish for it.
14 Comments
将浪 13 Feb @ 9:16am 
Thank you very much
MortoDeFome <3 17 Oct, 2024 @ 3:52pm 
nice bro
jabberwok 3 Apr, 2021 @ 4:17pm 
Yanfly's plugin seems to require separate image files for each weapon type. Using notetags, I can set a weapon number from the vanilla file (Weapons1.png) or I can select a different file, but I can't do both. If I try, the game will display the entire image, not just one weapon.

I think this means that someone using your weapon pack would have to replace the vanilla files, or use an image editor to chop the weapon sheets up, even if they are using Yanfly's plugin. That's why Logarius wanted separate files for each weapon.
DXNERO 7 Apr, 2020 @ 11:02pm 
ty
PapuStrategy 30 Mar, 2019 @ 10:58pm 
Great job, I ask you could you make an animation of a weapon that is a tree log
SolidNoctis 11 Sep, 2018 @ 1:15pm 
Thanks Rasak!
Rasak  [author] 9 Jun, 2018 @ 4:03am 
@Albert Because the RPG-Maker MV only recognizes images called Weapon1, Weapon2 and Weapon3 There are tree ways to use my Weapon Packs:

1: Take the Images in my Gamefolder (img/system) and replase the default ones. This isn't really
good because you are really limited.

2: Build own Weapon Packs using a image editor. Better then the first one, but you have to know
how to use a image editor.

3: Avoid the RPG Maker's ability to use only 3 images by using plugins like Yanflys Weapon Animation [yanfly.moe]. It seams complex at first, but in the end you only have to count the pictures and weapons and write a note to each weapon and you can use as many weapons images as you wish for it.
Rasak  [author] 9 Jun, 2018 @ 4:03am 
@Knight Logarius im sorry but i do not really understant your question. Can be due to my moderate English language skills :/

My Weapon Packs are like the normal ones used in SideviewBattles. Means: Using them should show only 1 weapon (each one with 3 frames). The RPG Maker automatically split the image into 12 sections, one section for one Weapon.
Albert 8 Jun, 2018 @ 11:14pm 
这个要怎么使用啊?
Knight Logarius 8 Jun, 2018 @ 12:04pm 
May I ask that they also be like... one weapon each with their own name? I think pages of that will end up making the whole page of weapons pop up when using it in SideBattlers.