Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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Seviss Isles Roleplaying PW
   
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66.306 MB
3 Apr, 2018 @ 7:07am
7 Apr, 2018 @ 5:14pm
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Seviss Isles Roleplaying PW

Description
The “Seviss Isles” is a dynamic persistent virtual world that features a detailed campaign setting that a Dungeon Master (DM) or World Builder (WB) may use to develop adventures within and host 24/7 for community/friends or play on a periodic basis through saved games. This release requires the expansion packs; “Shadows of Undertide” and “Hordes of the Underdark”.

Unlike most Persistent World (PW) modules, Seviss Isles is meant to be played either as a single player or multiplayer game and is referred to as a Persistent Virtual World (PVW) due to its automated management of world resources. This is possible because of the Dynamic Object Management (DOM) programmed into the module; creating, adding, managing and removing objects depending upon player’s actions. There is no need to reload the PVW or requirements for DM clients to reinitialize area settings. However, it is recommended that the PVW is run on a separate server as a persistent multiplayer world with the occasional interaction of a DM in the world to provide additional adventure / RPG experiences.

The PVW is composed of more than 500 areas, each controlled by the DOM system. Within these areas Non Player Characters (NPC’s), containers / corpses, along with placeable objects are spawned into the PVW upon the area being activated by a PC entering that area’s bounds.


Features

There are a lot of additional features that are included within the Seviss Isles PVW; to help introduce you to the world and its most-prominent features, a short list is provided below. Immediately following this list is a detailed explanation and its relationship to the PVW:

Sophisticated persistent world dynamic object management system
Placeable object spawnpoints creating / recreating destructible world objects
Lycanthrope and vampirism afflictions upon PCs who are killed by these creatures
Vampires that upon being killed search out an available coffin for regeneration
Liches that upon being killed return to their phylactery to regenerate
Lycanthrope creatures that may transform during battle
Transformations upon death possibly occurring for some hostile NPCs
Multiple henchpersons for hire at taverns, inns, and bars
Multiple soldiers that may be joined and commanded by an adventure party
Creature slaves that may be purchased from illicit Underdark slave merchants
Good dragon wyrmlings may be asked to join a party, if the party/PC is good-aligned
Helpful faeries that inform PCs of those creatures dwelling nearby
Recall portals to travel between areas, binding points, and party leaders
Recall Stones and Party Leader Recall Runes to help PCs travel between locations
DM Orbs for DMs joining the world, used to travel to the “Grand Master Plane”
DM dynamic control of the world’s characteristics and environment
Evil merchants for evil PCs or hostile locations which do not favor the merchant faction
Automatic reputation adjustment between selected faction members and PCs
Capture The Flag (CTF), Strategic orientated with extensive NPC AI routines
Capture The Flag (CTF), Action orientated with extensive NPC AI routines
Ship travel between servicing ports in the world
Gladiator competition that PCs may partake in as a participant or spectator
Druidic competition that PCs may partake in as a participant or spectator
Combat ranged competition chambers with different environmental settings
Mining profession for PCs within those mines that provide valuables
NPC spawnpoints to that spawn / respawn all NPCs into world
Random hostile encounters between NPCs and PCs within areas
Spawned random hostile encounters between NPCs and PCs within areas
Merchants that are both location-bound and wandering, offering individual pricing for PCs
The Fugue Plane for those PCs passing into the afterlife
Dynamic challenge rating scaling for spawned NPCs dependent upon PCs
Improved NPC AI routines for ambient and combative interactions
Interactive objects spawned within areas throughout the world
Most wanted list for PCs committing atrocities; rewarding those who dispatch them
Environmental effects for selected areas within the world
Bounty hunters that seek both good and evil aligned PCs for their past reputations
Support for those features found in XP1, “Shadows of Undertide” and XP2, “Hordes of the Underdark”
Creation of Constructs/Golems by magic users possessing the required experience and materials
Realm Repository containers that provide persistent personal storage for all PCs
Persistent reputational titles assigned to PCs, tracking their progress within the PVW
Persistent tracking of the total number of hit dice of creatures vanquished from within the realm for each PC within the PVW
Persistent tracking of the total number of henchpersons / soldiers lost during the PC’s campaign within the PVW
Enchanted forging of armor, weapons and items allowing a PC to create their own customized magically enhanced items for adventuring (Limited functionality in R4b)


Credits

Karl Adamait for one of the best script set in NWN.
Dave Guntner for running the server back in the days.
With permission from the authors this is the revised version R8c

Player Hadbook:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1351258845

Popular Discussions View All (3)
7
9 May, 2018 @ 2:42pm
Now on line
DefiantShade
1
29 Jan, 2020 @ 7:22pm
SPOILER - How I started a new character in Seviss Isles
Ondaderthad
0
4 Apr, 2018 @ 6:49am
Can't find the module?
Ondaderthad
42 Comments
DefiantShade 8 Apr, 2024 @ 8:33am 
A few others in the group had initially wanted to take over but saw the same daunting task in getting everything to "gel" so the project is currently on hold. The error you are having sounds like either the baba yaga hut or the dungeons under the tower. Both have transitions in them that go to random locations and were a bit bugged out.
DefiantShade 8 Apr, 2024 @ 8:33am 
Wow, sorry for the very late reply seems I was not subscribed to the thread anymore :( Ondaderthad had given me an updated version from what was posted here. Unfortunately it was more updated script sets and bare bones areas. Many of the locations in this version were actually missing and the scripts were much more complex( to myself as a non coder) to figure out. Much of the loot table is dynamic but defaults were set to generate high levels of gear (as an example of the range of items that can be created at random). I was in the process of pulling over the missing areas and then setting up the new spawn flags for them which was quite tedious work for a server that had little to no players on it consistently.
BryzzWind 22 Aug, 2022 @ 1:36pm 
I've been wanting to test out this module with a friend (and we have had a lots of fun going around and running away from stuff appearing out of nowhere :D) but we have encountered a recurring issue that makes the server crash when entering some maps.

We encounter errors similar to this one : "Names Differ: WSwDg_t_02 WSwDg_T_021"

However, this seems to not happen anymore for a map transition when, for some reason, said map transition actually works at least once.

I have seen on the group's discussions (quite recent, glad to see it's still being worked on!) that some of these map transitions were being worked on and fixed over time. Are these fixes to be applied to the current version posted on the workshop page? Last module update was on 2018
Ondaderthad  [author] 25 Jun, 2020 @ 6:22am 
It's been a long time since I checked but I think that's the stone in question. The party leader recall stone. Not much use for solo play. But as a team you change leadership to one member who will stay behind in the dungeon while you can teleport to town for supply then recall to your leader.
Ondaderthad  [author] 4 May, 2020 @ 9:08pm 
In my opinion it is the best Persistent World. It's a shame that the original author never finished the scripts to include new monsters, underwater environment etc.. But it still works well as is.
No problems starting 1st level characters even solo play. I remember that the frame rate drops in the Epic levels for the end game but very few players could make it there as it would require a large very strong party playing for 100's of hours.
So hope you enjoy it as much as I did all those years ago.
Tyvolus 3 May, 2020 @ 4:11pm 
OK, thanks for letting me know. I will grab this one instead...looks great.
Ondaderthad  [author] 2 May, 2020 @ 8:58pm 
This is the most up to date version
Tyvolus 2 May, 2020 @ 7:11pm 
anyone knw if the NWN Vault version is same as the Steam one. Or is steam the most up to date ?
DefiantShade 2 Oct, 2018 @ 1:48pm 
Server updated to 8181 to sync with latest nwn version. update to version6 mod hopefully inbound this week.
Ondaderthad  [author] 28 Sep, 2018 @ 10:44pm 
You are welcome. Note that DefiantShade is still running his server version 6
See comments below for details.