Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
possible = {
complex_specialist_job_check_trigger = yes
}
The capital does not change its type. In the capital system, a random planet becomes an ancient or unique world. This is done to ensure compatibility with any origin. Also, remember that the number of planets in the mod is limited, and there may simply not be enough planets for all players.
Another possible reason is that this generation option was made a long time ago and has not been tested on the latest versions of the game. Perhaps something is not going as planned now.
I have origin prosperous unification. But when choosing Battle of Capitals mode my homeworld does not turn into ancient/unique world. Any advice?
All my day off looking about that :)
i have directly put those line below in the orbital_ring.txt from gigastructural etc.
is_planet_class = pc_apsr_ancient
is_planet_class = pc_apsr_unique
Maybe, your aspr_fix_orbital_ring need an update
And thanks for your mod by the way, i love it
I tried a game with this 2 mods and it blocks orbital rings
I can't build orbital rings :(