Stellaris

Stellaris

3,116 beoordelingen
APSR: Anomalies, Planetary and Space Resources
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223.627 MB
30 mrt 2018 om 10:02
5 jan om 5:57
85 wijzigingsnotities (weergeven)

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APSR: Anomalies, Planetary and Space Resources

Omschrijving
Does the galaxy seem boring and monotonous?
Are the planets different from each other?
Do you want variety?
Then you found what you need!

This mod adds a lot of unique for the whole galaxy and very unusual resources, exciting quest chains, interesting events. From the legacy of a galaxy-spanning empire to the infinite depths of a mine. And although it is not difficult to get such a resource, retaining it becomes a real test. Not everyone will like a neighbor who has a unique weapon or an incredible power plant.

Up to 24 special planets can appear in the galaxy, each of which has a planetary feature that exists in a single copy. Possession of it can greatly affect the development of the empire.

In general terms, this mod can be represented as follows:
  1. found
  2. colonized (or took away from a neighbor)
  3. built a special building
  4. digged up a special relic
  5. won in... However, this is still in the plans...

Translations:

Links:
Mod WIKI
Compatibility list
Our Discord[discord.gg]
Our Patreon[www.patreon.com]

Due to changes in the game code, Stellaris version 3.8 and higher is required.
Old versions:
Mod version 1.08 for Stellaris version 2.1:GoogleDisc[drive.google.com]
Mod version 2.04 for Stellaris version 2.3:GoogleDisc[drive.google.com]
Mod version 2.08 for Stellaris version 2.8:GoogleDisc[drive.google.com]
Populaire discussies Alles weergeven (7)
205
28 aug 2024 om 6:46
BELANGRIJK: Reports
Dimuch62 [RUS]
30
4 nov 2024 om 0:53
Ideas
Dimuch62 [RUS]
0
15 sep 2023 om 1:52
Donation list
Dimuch62 [RUS]
1.166 opmerkingen
Dimuch62 [RUS]  [auteur] 5 jan om 5:59 
@Inny [The Merger] done. @has_apsr = 1
Inny [The Merger] 4 jan om 21:03 
Thanks! The scripted variable allows for conditional inline insertion, the new technique for mod compatibility. Quite efficient in terms of performance.
Dimuch62 [RUS]  [auteur] 4 jan om 20:45 
@Inny [The Merger] I'll do it during the day. The mod also has a global flag to check: has_global_flag = apsr_mod_on
Inny [The Merger] 4 jan om 19:33 
Happy New Year!
Can you please add a scripted variable to identify your mod? @has_apsr = 1
Thanks!
Drover 3 jan om 15:40 
@Dimuch62 Unfortunately, I can't launch the game again to check what the anomaly.
Dimuch62 [RUS]  [auteur] 3 jan om 2:03 
@Drover, write what kind of anomaly it is (maybe it is the reason and the anomaly is made crookedly). It is best to use the "debugtooltip" command in the console (~) and hover the cursor over the anomaly - it will show its unique identifier.
Drover 30 dec 2024 om 13:35 
Unfortunately, this mod has caused my game to CTD after about 20-30 years. It ran fine on a fresh save, until the continuous CTDs. I had it loaded at the bottom of the load order, but once I determined it was the culprit of the crashes, I tested it at the top of the load order, as well as launched the save with it as the only mod enabled. In all three tests, the save CTD while loading.

At the time of the CTD, I had just sent a science vessel to research an anomaly. I then click the anomaly to check if it's difficulty to ensure that the scientist I sent was up to task, when the game crashed.

Do you have any advice to get it to work? I've always had this mod over the years, and I have a relatively small mod list. None of my mods that are new to this play through are listed as incompatible.
Dimuch62 [RUS]  [auteur] 28 dec 2024 om 23:42 
I don't remember the details, but I once made code for such a case... Probably the mod will ask the server whether to create planets.
Garr Incorporated 28 dec 2024 om 13:12 
It will work, but since the crux of the mod is in the new planets, and in an existing world there will be no new modded planets... For the full effect you will need to make a new world.
cum monster 28 dec 2024 om 12:44 
will the mod work if i drop it on an existing game or do i need to make a new one?