Sid Meier's Civilization VI

Sid Meier's Civilization VI

26 ratings
Earlier Corps/Fleet And Earlier Army/Armada
   
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Type: Mod
Mod: Gameplay
File Size
Posted
2.289 KB
29 Mar, 2018 @ 8:47pm
1 Change Note ( view )

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Earlier Corps/Fleet And Earlier Army/Armada

Description
This mod makes both the Corps/Fleet and Army/Armada mechanic available earlier in the game.

Corps/Fleet-Availibility:
Nationalism --> Military Tradition

Army/Armada-Availibility:
Mobilization --> Military Training

Known bugs:
- [TextOnly] Civics Tree Changes do not apply for Military Training and Mobilization.
Popular Discussions View All (1)
0
15 Jan, 2019 @ 6:59am
Awesome R&F Mod Collection which includes this mod:
titan_vfaf
16 Comments
InDGoes 29 Oct, 2024 @ 1:30pm 
Would you be willing to make a version that has Corps as Military Tradition and Army at Nationalism instead? I'll send you 5$ on paypal.
FibonacciSpiral 6 Jan, 2023 @ 6:44am 
Weird question. Would it be possible to add 1 or two more layers to the Combine mechanic? In this fashion.

Squad/Argosy: Military Tradition (2 units combined)

Platoon/Flotilla: Exploration (3 units combined)

Corps/Fleet: Nationalism (4 units combined)

Army/Armada: Mobilization (5 units combined)

wouldn't want to go any higher than that or you tread back into Civ 3-4 territories of ridiculous?
Faysal 29 Dec, 2019 @ 11:57pm 
This mod doesnt work anymore
Angryr 26 Aug, 2018 @ 11:07am 
Just got my ass kicked by Preslav :'( They had 5 Swordsman Corps.
Pyro shark 10 Aug, 2018 @ 5:47am 
Can u fix it?
Pyro shark 10 Aug, 2018 @ 5:47am 
Yeah for Zulu has no effect.:(

TheCivEngineer 27 Apr, 2018 @ 2:30pm 
It seems like the Zulu aren't affected by this mod?
Dimas15 6 Apr, 2018 @ 10:39pm 
thanks.
alightpink  [author] 6 Apr, 2018 @ 10:32pm 
Glad to hear that. (:
Dimas15 6 Apr, 2018 @ 9:23pm 
acutally somehow got it fixed