FortressCraft Evolved

FortressCraft Evolved

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Old Threat Reducer Cost
   
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7 Mar, 2018 @ 1:52pm
17 Mar, 2020 @ 8:29am
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Old Threat Reducer Cost

Description
Mod brings back old price of the threat reducers that were there before P18 patch.
It will appear once you research "Anthropological Osteology".

Mod doesn't change current recipes so you can use both new recipe and vanilla one.
Additionally mod adds option to keep threat reducers active during C5/C3 and OET.

To prevent Orbital Transmitter or Climate Control Centre from disabling Threat Reducers -
You need to look at any "Threat Scanner" and:
  • Press Shift+Q to prevent OET from disabling Threat Reducers.
  • Press Shift+T to prevent C5/C3 from disabling Threat Reducers.
(Both settings on "False" = Threat Reducers are always active and lower threat)

Settings are saved and game will remember when they are supposed to work and when don't.
You can toggle them anytime when you look at any "Threat Scanner", it affects all reducers.

It works with the Mad Vandal's Enhanced Threat Scanner Mod



Mod ID: 1323605870
18 Comments
Wariat117  [author] 17 Mar, 2020 @ 8:29am 
I have reworked the way how saving works
because of that both "OET" and "C5/C3" will reset to "False" on first start of mod.
Wariat117  [author] 20 May, 2019 @ 1:29am 
Now I know why it was weird...
There was bug and buttons worked everywhere, and they didn't in threat scanner.
They doubled when I modded his machine because once it triggered because "everywhere" and second trigger was his machine.
It's fixed now. Works on Threat Scanner and Enhanced Threat Scanner
Wariat117  [author] 12 May, 2019 @ 4:00am 
That was weird one ;d
His machine itself doesn't have anything to do with vanilla... But in the code he intercepts code of normal threat scanner and because of this it works with this mod o-o (first goes vanilla code, then my mod and then he catches both vanilla and my mod and uses it)

I have found out it weird way... I have modded his mod... And his machine was atriggering toggle code twice (so it was always off, because first trigger enabled it and second trigger disabled it), first trigger was caused by the intercepted code and second trigger by the fact that I have modded his mod.

I have just changed shift+E into shift+Q because his machine has code for "E" already and it was opening his machine each time I pressed shift+E
Eclipse the Dragon 12 May, 2019 @ 12:00am 
that is all i can ask. :WhiteWolfHappy: good luck with it.
Wariat117  [author] 11 May, 2019 @ 11:58pm 
his mod has nothing to do with threat scanner so it doesn't work ;D

about making it work for his mod -> no idea, I can try and see what happens
Eclipse the Dragon 11 May, 2019 @ 11:46pm 
cool.
1 more thing. does it work using the Enhanced Threat Scanner mod's Threat Scanner? if not, think you can add it to work?

Enhanced Threat Scanner by Mad Vandal
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1401496595
Wariat117  [author] 11 May, 2019 @ 11:19pm 
"you need to look at the threat scanner and:
Press Shift+E to enable them during OET.
Press Shift+T to enable them during C5/C3."

"Threat Scanner" is machine which shows threat :V
1. It affects all threat reducers, both the current ones and the ones you build in the future.
2. if you don't have any mod collisions then mod will save your settings and you won't need to enable/disable reducers each time you start game (if there are collisions then it might load settings of the mod which collide, they might be the same as yours or might not, theoretically it should work properly on the second start of the game with both mods enabled, and break again if you disable at least one of colliding mods)
Wariat117  [author] 11 May, 2019 @ 11:19pm 
*limit of words per comment....*
3. threat reducers don't have info box at all, so nope
4. the same as 3. threat reducers don't have info box, so nope, the threat scanner says if they work or not by showing how much threat they decrease (just like on screenshot, instead of saying "OET is there, reducers disabled!" it says that my reducers decrease threat by 550)
5. yes, it can be toggled anytime you want, I ahve built them just for screenshot
Eclipse the Dragon 11 May, 2019 @ 9:22pm 
will enabling 1 Threat Reducer enable the lot?
do you have to reenable them each time you start the game up?
is Shift+E and Shift+T shown in the Threat Reducer info box? (the box you see when looking at them)
is the state (enabled/disabled) shown in the info box?
can they be enabled/disabled without the OET, C3 or C5 built/loaded?
Wariat117  [author] 11 May, 2019 @ 10:24am 
I have just added toggle options which allow you to enable threat reducers during C5 or OET