Final Fantasy IV (3D Remake)

Final Fantasy IV (3D Remake)

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Using weapons as items
By MakoSipper
In this guide I'll teach how to use weapons as items and cast their 0-MP spells, and show a list of weapons that can be used this way.
   
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How to use them
Changes due to an update
According to TiresomeTeddybear, an update in the game changed how it works.

Originally posted by TiresomeTeddybear:
Thanks to the Nov 2020 update, you can now use weapons as items without needing to attach them to a character's command list.

1. In battle, go to the Items command.

2. While hovering over Re-equip, press the Confirm key (Default - Xbox: A, PS: X, Keyboard: Enter).

3. Notice the two cursors: one hovering over the character's weapon, and one hovering over the first of any possible weapons to equip them with.

4. If your weapon has an ability attached to it, press the Menu key (Default - Xbox: Y, PS: △, Keyboard: Tab) and you'll be taken to the target selection window. Choose a target and press the Confirm key.

Now you can use weapon abilities without sacrificing an augment slot!

How it used to work
First of all, a character can only use a weapon as item if they have it equipped. These skills count as a "Battle Command" for that character.

After equpping the desired weapon, go to "Abilities", and select the character.

On the right side of "Battle Commands", choose the command you want to replace:


After, that, go into "Items" and select the desired weapon:


Voilà! Now you'll be able to use that weapon's skill in battle. You can do the same process for Auto-Battle Command.


Note that I couldn't find a way to know what skill a weapon has beforehand. Luckily, I also provide a list of such skills in the section below.
Weapon List
Listed alphabetically by weapon name.

Aura StaffDispelRemoves positive status buffs from the target.

Dancing DaggerDancing DaggersNon-elemental damage to one enemy.

DefenderProtectRaises physical defense by 1/2 of current defense.

Elven BowShellRaises magical defense by 1/2 of current magic defense.

Faerie RodConfuseInflicts Confuse status on target(s).

Flame ClawsFireLow Fire damage to target(s).

Flame LanceFiraMid Fire damage to target(s).

Flame RodFireLow Fire damage to target(s).

Flame SwordFiraMid Fire damage to target(s).

Gaia HammerQuakeEarth damage to all targets. Float negates this spell.

Healing StaffHealSlightly recovers HP of all allies.

Holy LanceHolyHoly damage to target.

Ice ClawsBlizzardLow Ice damage to target(s).

Ice LanceBlizzaraMid Ice damage to target(s).

Ice RodBlizzardLow Ice damage to target(s).

IcebrandBlizzaraMid Ice damage to target(s).

Lightning ClawsThunderLow Thunder damage to target(s).

Lilith RodOsmoseDamages target's mp, restoring mp to the caster.

MasamuneHasteTarget's ATB gauge fills faster.

Mythril StaffBasunaRemoves Berserk, Confuse, Paralyze, or Sleep from ally.

Polymorph RodPigAdds/Removes Pig status for current target(s).

Power StaffBerserkTarget will only Attack random opposing targets, 1.5x normal damage.

RodMage ArrowsNon-elemental damage to one enemy.

Rune StaffSilenceInflicts Silence status on target(s).

Sage's StaffRaiseRevives target. Kills Undead targets.

Sleep BladeSleepInflicts Sleep status on target(s).

StaffPoisonaRemoves Poison from ally.

Stardust RodCometNon-elemental damage to all enemies.

StonebladeBreakTurns target to stone. Instantly kills enemy target.

Thunder RodThunderLow Thunder damage to target(s).

Final Words
Did this guide help you? Don't forget to rate it up!



Found a mistake, or missing information? Leave a comment so I can fix it!
8 Comments
MakoSipper  [author] 15 Feb, 2021 @ 4:04pm 
@TiresomeTeddybear: Thank you for the info, I've updated the guide accordingly.
FlamePurge 15 Feb, 2021 @ 2:15pm 
Thanks to the Nov 2020 update, you can now use weapons as items without needing to attach them to a character's command list.

1. In battle, go to the Items command.

2. While hovering over Re-equip, press the Confirm key (Default - Xbox: A, PS: X, Keyboard: Enter).

3. Notice the two cursors: one hovering over the character's weapon, and one hovering over the first of any possible weapons to equip them with.

4. If your weapon has an ability attached to it, press the Menu key (Default - Xbox: Y, PS: △, Keyboard: Tab) and you'll be taken to the target selection window. Choose a target and press the Confirm key.

Now you can use weapon abilities without sacrificing an augment slot!
Brother MEX 31 Jan, 2021 @ 10:19am 
Thanks for this guide ... I wasnt able to figure out myself HOW TO use weapons like the healing staff to heal my party until I saw THIS :Halo:
SpaceGoat 4 Sep, 2020 @ 12:54am 
Thanks! In the original SNES version, you could hit the up arrow and select using the weapon as an item in combat. I was wondering if they removed that ability and it looks like there is a workaround for it.
Voidling Cee 28 Apr, 2020 @ 12:14pm 
i got the orginal ds version the port is based on almost.. 11-12 years ago, and i never even knew this feature existed till today, and knowing this ahead of time so that rydia isnt stuck smacking things wither her 5 damage stick when i need to conserve her mp at the moment is, so helpful
Augander 11 Dec, 2018 @ 1:37pm 
Yeah sry you right.
At first i was disapointed because i though it was the way to use them in battle (without putting them in ability first).

Thanks for the tuto :p

PS: And i just checked, the abilities have an impact on your stats after lvl 70.. i was wrong :(
MakoSipper  [author] 11 Dec, 2018 @ 4:37am 
Even though I'm not sure of what you mean, the main idea here was to provide a tutorial that is missing from the game. ;)
Augander 11 Dec, 2018 @ 2:26am 
It's a good way to help you at the beginning but, with this way of doing, you miss the lvl up bonus of the abilitie Attack (Hp and str).
it's not that much but ..