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Báo cáo lỗi dịch thuật
just must repeat it xD
The law of a probable outcome should never be your saving grace. I think XCOM taught me that.
Keep a healthy distance, maintain a 2x2 bounding overwatch, and you'll be fine.
"We added a mission timer. Skyranger left. Your team has perished." --The Devs
Especially if the target is at 1 HP.
Doubly so if that's your last action for the turn.
Exponentially so, proportional to how dangerous the target is. Like a Sectopod that's now
flanking several soldiers.
If a soldier's chance to hit is 100%, he won't do enough damage to kill the alien.
If a soldier's chance to hit is 100%, the game will glitch and turn that full-face Alloy Cannon
blast into a spray of harmless confetti.
( From Ufopedia XCOM Murphys Law )
"Mimimimimimiiiiiii" *makes mocking whining noises*
Seriously, there is only one common "Bug" in this which is not triggered on purpose; and all of them can be circumvented easily.
Just sayin'....
#1. "Challenging but fair......"
*98% chance to hit flanked enemy, misses*
so fair....