Counter-Strike 2

Counter-Strike 2

This item is incompatible with Counter-Strike 2. Please see the instructions page for reasons why this item might not work within Counter-Strike 2.
48 ratings
Lament (Wingman) Rework
   
Award
Favorite
Favorited
Unfavorite
Tags: Map
Tags: Arms Race
File Size
Posted
5.876 MB
2 Mar, 2018 @ 3:18pm
1 Change Note ( view )

Subscribe to download
Lament (Wingman) Rework

In 1 collection by Alex
Maps
22 items
Description
Terrorists are trying to blow up some historic stuff in italy.

A small one bombsided map, created for the Wingman-gamemode.
Also nice for Demolition or Casual games.

This is a rework of one of my first maps.

I tested this in 1v1 with a bud, to enable that type bot_quota 0 in console.

How to change the gamemode with the console:

Wingman: exec gamemode_competitive2v2
Classic Casual: game_type 0, game_mode 0
Classic Competitive: game_type 0, game_mode 1
Arms Race: game_type 1, game_mode 0
Demolition: game_type 1, game_mode 1
Deathmatch: game_type 1, game_mode 2

Heres a link to an earlier version with many similarities:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=774599243

9 Comments
Bowser 12 Sep, 2018 @ 7:46pm 
like and subscribe
Alex  [author] 8 Mar, 2018 @ 2:24am 
Thants a good thing to hear! I'll would be realy glad if u could share your opinion about this map to me for further improvements.
Kashinoda 7 Mar, 2018 @ 5:58pm 
Looks really good mate, will put it on our server and play test with some friends this weekend :)
Alex  [author] 6 Mar, 2018 @ 4:14am 
I will delete any advertising here, but somehow I am proud that this map is getting this many views as that there are some that try to advertise here.
stefneck 3 Mar, 2018 @ 4:27am 
Its hard to critique a map without playtesting, but I just have a gut instinct that if pushing from T, the 2 right hand entrances to the bombsite are really close to the other side, so rotating is easier. The right hand side reminds me of dust2's B site with doors and window, but with tunnels really close, so I think one could make it a longer rotation or have more cover for the CT's so if they are covering one area, they have cover from the otherside (especially if their teammate is dead).

This is just my opinion though and I think with actual playtesting this can be proven wrong or other slight problems can be highlighted (if there are any slight problems)
Alex  [author] 3 Mar, 2018 @ 3:51am 
I added links to the earlier versions, just in case u want to compare them
Alex  [author] 3 Mar, 2018 @ 3:48am 
For the 3-4 places to attack part:
Yeah I guess thats true, no use denying it for me. I had more places to attack earier and sticked with those 3-4, because once u get a plant as a T its realy hard to retake for CTs (there are realy good plants). And as a comparison, Shorttrain has 3, Inferno has 3 (if u dont count long and short as one), and Rialto has 4, and Lake has even more places to attack the side.

But just to ask for testing it out, what place would u close/remove fist then?
Alex  [author] 3 Mar, 2018 @ 3:48am 
First thanks for the feedback, I realy appreciate that. :steamhappy:

Now about the CT ramp:
Its possible to hide your head behind the vines, so I thought that this was enough cover, but I'll look into it. And you can crouchjump on the fence next to the van then u can jump from van to balcony and from there with a not-so-hard crouchjump to the roof on the right side of ct ramp, so I wasnt sure if too much cover would make it too easy for CTs to just hold ramp and roof. But I only did playtesting with one other person so a real 2v2 may look different. Also the Ts have a harder jump from the hay-filled thing to the round wood thing to get a good position with sniper rifles.
stefneck 3 Mar, 2018 @ 2:57am 
Nice map, if you could get 2 other people I would love to play an actual wingman match on it. However there are a few things I would change:
Maybe make the CT ramp entrance less exposed, for example you could make a balcony with cover at the end.
Maybe block off some of the areas from each other, walking around feels like everywhere is connected.
Also there are 3-4 places where T's could attack from, if you look at actual wingman maps like Inferno, Cobblestone and Overpass, there are 2 main entrances from which T's can attack from.
You may not want to follow that basic layout and I could be wrong and the 3-4 entrances could work very well, though it would need actual players to test that rather than a few just playing with bots.