Arma 3
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Pook ARTY Pack
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Data Type: Mod
Mod Type: Tracked, Wheeled
File Size
Posted
Updated
551.134 MB
24 Feb, 2018 @ 1:36pm
17 May, 2022 @ 12:28pm
37 Change Notes ( view )

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Pook ARTY Pack

In 1 collection by hcpookie
Pookie's Playhouse
58 items
Description
The Pook Artillery pack brings a variety of Soviet-based conventional artillery (2S1, 2S3, 2S5, 2S19, A222) and rocket artillery vehicles (3K60, 4K51, 9K58, 9K72, 9K720, TOS-1A, K-300, 9K57, 9K57M, and 9K52). Now includes NATO M-777 and BGM-109 land-based cruise missile. This is the baseline mod for 'vanilla' BIS factions - the CUP community version is available as a separate download. Accurate artillery ranges for all systems. Features listed in detail within the in-game Field Manual!

The new FIREMISSION function Initiates player-requested SCUD fire mission for friendly pook_SCUD launchers. Can be scripted for mission-driven "RED DAWN" or "SEARCH AND DESTROY" SCUD fire missions (e.g. "Stop General Guba before he launches the SCUD" type missions). This function is now available for all missile launchers - see Discussion notes for details!

You can find complete instructions on its use in the in-game Functions viewer and the Discussions tab.
Popular Discussions View All (6)
7
25 Jul, 2022 @ 12:57pm
SCUD Function - call SCUD strikes (or script them on enemy AI)
hcpookie
7
29 Aug @ 11:53am
Arty Function - call in conventional artillery
hcpookie
5
10 May, 2020 @ 9:21am
Reduce Radiation effects with gas masks
hcpookie
426 Comments
KiLl3rZd3LUx3 28 Oct @ 11:08am 
I know this is a late reply, but after a fresh install, a few more vehicles started working again, the only issue seems to lie within the Iskander vehicle(s) and the other ones similar to it and with the nuke. It launches but doesn't hit, even 4km away. I followed the devs instructions. So either he is wrong or I am going to jail.
Fimpen 24 Oct @ 8:55am 
Ah OK. Thanks.
hcpookie  [author] 23 Oct @ 9:37pm 
last I recall it was based on your viewdistance, and maxed out around 50km, but that was quite a while ago. I haven't tested recently.
Fimpen 23 Oct @ 9:27am 
@hcpookie Do you know the distance of this "player bubble" ?
hcpookie  [author] 23 Oct @ 7:47am 
1. "Prepare Scud Launch"
2. "Select (which) Warhead"
3. Wait for the vehicle chat: "Artillery Computer is now ready. Gunner is cleared to launch..."
4. Use the Artillery Computer "like normal"
u haunt my dreams 23 Oct @ 2:46am 
9k72 scud and 9k720 iskander didnt work. Has no ammo. How fix?
hcpookie  [author] 18 Oct @ 11:08am 
Proper order just to be clear:

1. "Prepare Scud Launch"
2. "Select (which) Warhead"
3. Wait for the vehicle chat: "Artillery Computer is now ready. Gunner is cleared to launch..."
4. Use the Artillery Computer "like normal"

Yes, I am aware that BIS nerfed the "player bubble" enough that the nuke won't detonate for really far targets which now imposes a script limitation (the script won't properly run outside that distance). I cannot work around this limitation that has been imposed upon the game code. The launches that target within the "player bubble" should work fine.
hcpookie  [author] 17 Oct @ 9:14pm 
Hrm. Did you do the action menu load options? AKA select the warhead, etc?
KiLl3rZd3LUx3 17 Oct @ 7:14pm 
I know how to use the mod because I have used it with success in the past.. It's quite obvious what the issue is, the mod is not working correctly. Even with a fresh install and no other mods being used, the menu/launch system doesn't work and I am not the first to complain about it.. Only the multiple rocket launchers or the regular artillery pieces work. I go to launch a missile and it shows, (0) being the amount of rounds in the ICBM launcher and on some vehicles the menu to use the artillery doesn't even come up.
hcpookie  [author] 13 Oct @ 9:39am 
Did you RT the FM? There's a process to launch the nuke and the usual caveats that this is ARMA so scripts don't always work as originally designed... please be more specific as to how it is not work. "IT DON'T WORK" doesn't help.