The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The Betrayed General
   
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2.910 MB
21 Feb, 2012 @ 1:22am
17 Feb, 2014 @ 8:51am
10 Change Notes ( view )

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The Betrayed General

In 1 collection by ÐarkruneÐK
Imperial Collection
1 item
Description
This is a mod, that has a few modified items, such as a modified General Tullius Armor, which is lot better. This mod also adds some few NPCs to the game, located at a new dungeon called Titus' Tomb and at Reachwind Eyrie. The new dungeon called Titus' Tomb is located near Riverwood, so be careful not to enter the dungeon too soon. You will also be able to delve deeper into the background story about the new NPCs. I hope you will enjoy this new Mod.

There has been added a new trailer, that gives a better view of the Mod, but it can only be watched at Youtube (disabled embedding). You will get a link to Youtube, if you try to watch it.

Go easy on me, it's my first Mod. I do have permission from Klesh to use the bracers and helmet textures.

======== What does this Mod add exactly? - More detailed description ========

The Mod adds following things:

~ New/modified NPCs (these includes some Legionnaires, Legionnaire officers, General Titus, Quintus the Quartermaster and a blacksmith).

~ New items (1 new bracers and 1 new helmet. With new items I mean new texture on the items, so they doesn't look like original items).

~ New/Modified items (Added some new items, which uses original textures from Skyrim. That means, that they look like some of the items, that was in the original Skyrim, without any Mods). All the New/Modified items has an imperial theme.

~ A new ruin, which is called Titus' Tomb (The tomb has about 9 rooms with some hallways, which include a throne room, a treasury room and a room with a forge).
Notice: The new NPCs are not only added in the new ruin, but also at Reachwind Eyrie.

~ Some background story about the NPC, that this Mod focus on (General Titus). I won't make a spoiler about the story here. You will need to play the Mod, and find the book telling the background story, if you want to know it.

============================ Important! =============================

This new dungeon and new NPCs was intended to add some extra challenge to the game. Be careful as you enter some of the places where these NPCs is, without being more than level 10.

It may also be important to return to this page after some time, because I will post ideas for my next updates and other usefull information about this mod.

================================== Notice! ==================================

~~ Imporant Notice! ~~

This mod may conflict with other Mods that are using the same spots. With that I mean, that it may conflict if you have a mod that adds some kind of dungeon the same place as this Mod. (Not confirmed, but seems logical)

~~ Does the Mod affect my standing with the empire? ~~

No it doesn't. I have made a seperate faction for these new NPCs. If you are confussed why I did this, it has something to do with the story about these new NPCs, and the fact, that I didn't want to ruin the game for subscribers of this Mod.

~~ Last update version ~~

.: 1.1.3 :.

~~ Website with the changelogs and ideas (on English of course) ~~

Changelogs, progress and ideas[mods.darkrune.dk]

~~ When do you make your next update? ~~

I am taking a break for making more on this Mod. Maybe some time in the future, I will begin making more on this Mod.

=============================== Known issues! ===============================

The face color is not the same as the skin color on rest of the body. (Not a big issue, but still something I should look at.) I will try finding out, how I can fix this, when i got some time to spare, so it can be fixed.

Some of the lights in the first room seems to be a little weird. It may not do much, but I will proberbly try to fix this as soon, as I know, how I am going to approach it.
19 Comments
Oliveee 4 Apr, 2017 @ 5:14pm 
make one for the stormcloaks
*Logan* 7 Nov, 2015 @ 1:15am 
Thank you, I had fun with this Dungeon.
There was a good amount of enemies to fight and the dungeon layout was good. I was happy to see that the map cleared. Is 786 your favourite number?
I didn't like the fact that you used a very common location for your Dungeon, it conflicts with other Dungeons. I feel that the enemies were too weak too, they kept running away from my Level 95 on Master Difficulty.
Rated Up. :ggesnb:
Martinbbgg 29 Oct, 2013 @ 6:51am 
ok=)
ÐarkruneÐK  [author] 28 Oct, 2013 @ 9:32am 
@tinadorte: I have played a character, with the nord as the race, through the intro and got the helmet on my character. It's seems to work fine for me. Maybe you could try to delete the mod and then try to subscribe to the mod again... Maybe it will fix the problem, though I can't be sure about it.
Martinbbgg 28 Oct, 2013 @ 5:34am 
I play Imperial, But it hapens also when i play nord.
ÐarkruneÐK  [author] 27 Oct, 2013 @ 3:05pm 
@tinadorte: Which race do you play? - Maybe the helmet isn't implemented correctly in my mod.
Martinbbgg 27 Oct, 2013 @ 10:04am 
I have just installed the mod, and got the Tullius armor, but when i equip the helmet its invissible and my head disapears too, what should i do. And have anybody tried the same so you might be able to help?
mr_anheuser 16 Sep, 2013 @ 7:36am 
It helps very much, thank you! :)
ÐarkruneÐK  [author] 15 Sep, 2013 @ 11:42am 
@mr_anheuser: The helm and bracers can be downloaded seperately. They are originally made by Klesh, who gave me permission to use it in my Mod. All the other pieces is inside the vanilla game, though some of them are there, but ins't used by Bethesda for some reason.

You can download them by using the Imperial Collection links ;-). When you get them you can use the additem command to retrieve the items inside the game, if you find their IDs. Hope it helps.
mr_anheuser 15 Sep, 2013 @ 8:37am 
Could you add the armor without a questline? It looks great :)