XCOM 2
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Evac Now
   
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254.105 KB
19 Feb, 2018 @ 7:15am
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Evac Now

Description
This mod renders the evac zone target in yellow instead of blue if there are any soldiers who cannot reach the selected area this turn. It doesn't prevent you from placing the evac zone, it only appears in a different color so you don't have to count tiles.

Compatibility

This overrides X2Actor_EvacZoneTarget so is not compatible with any mods which also override this class. At the moment I'm not aware of any mods which do, but if anyone knows any please post a comment.

It's also compatible with WOTC, even though the default launcher will flag it as incompatible.

Thanks

Huge thanks to robojumper for help troubleshooting packaging assets which is something I had never done before, and to tracktwo for this very helpful tutorial https://wiki.nexusmods.com/index.php/XCOM_2_Tile_Overlay_Tutorial
45 Comments
Dragon32 30 Nov, 2023 @ 10:24am 
@CozMedic
No worries, although I didn't do much. Kudos for finding and reporting the problem mod.
CozMedic 29 Nov, 2023 @ 6:03pm 
As to my confusion earlier, apparently... Both missions are called Gatecrashers? [xcom.fandom.com]
Aside from that- After almost 6 hours of disabling mods, clearing config, and playing that tutorial mission to the point that I could probably do it with my eyes closed, my issue seemed to be [WOTC] Tactical HUD Lag Fixes, which is a shame. Apparently, the error regarding cover had nothing to do with it, but it's still an issue nonetheless. Hopefully it doesn't lead to a memory leak or similar.

Anyways, Thanks again @Dragon32, I wouldn't have been able to figure it out without that resource you shared!
Dragon32 29 Nov, 2023 @ 1:53pm 
@CozMedic
Ah, rubbish. I'd be tempted to narrow down the mods you're using to just those you'd need for a whole campaign (so class mods and the like) and drop UI and cosmetic ones until you've gone through the tutorial missions. Hopefully the problematic one is one of the disabled ones.

Oh. If you're playing WotC then using some base game mods can be problematic. Maybe what's causing the problem. If you're using Alternate Mod Launcher, you should, then have a good look at the mods it identifies as being non-WotC. Voice packs are OK in my experience, most others can cause problems.
CozMedic 29 Nov, 2023 @ 1:46pm 
Thank you for the resource, I'll see if I can troubleshoot that way, especially since I don't really think this mod has caused the issue anymore.

Unfortunately the mission in question does not allow saving/reloading (at least not a way that I have found). If anyone else maybe encountered this issue, what I'm seeing is as soon as I move the character (carrying the unconscious commander) behind the pillar before calling evac, the log shows:

Tried to set invalid cover state for unit: XGUnit_4. Requested cover state 0 but this unit cannot take cover!

repeating so many times, that after ~10 minutes of trying to fiddle with console commands, settings, etc. it printed 166,480 times before I quit lol. Unfortunately I have to play through like 20 minutes each time to test, so if you know of any mods that might help me skip parts or speed up the mission let me know lol.
Dragon32 29 Nov, 2023 @ 12:03pm 
@CozMedic
Oh, comprende.

I can't remember if there are auto-saves or manual saves in that but you could try a binary search . It can be a bit futzy disabling mods in tactical but it could help identify the problem.

I do play through the tutorial once in a while, to get the full story experience, but I don't think I've done so with this mod.
CozMedic 29 Nov, 2023 @ 11:48am 
@Dragon32, sorry. I had believed that the new(?) tutorial mission was called Gatecrashers. I meant the tutorial mission for WOTC which has you “break the commander” out or something then evac.
Dragon32 29 Nov, 2023 @ 11:38am 
@CozMedic
In the vanilla game you plant the C4 on the monument and Gatecrasher is done, there's no evac.

It sounds like you're using a mod that changes Gatecrasher, maybe LWotC? That changes so much of the game it's safe to assume it's incompatible with all other mods not explicitly stated as being compatible.
CozMedic 28 Nov, 2023 @ 8:54pm 
Hi there, It seems unlikely because I don't believe this mod is actually changing evac besides a color, but I can't track it down to any other mod... Playing the starting mission "gatecrashers" and when I get to where it prompts you to evac, the button is just gone & pressing P does seemingly nothing. The button is there before you reach this point, but obv the scripted mission prevents you from using it earlier than it wants you to.
Old Man Jenkins 21 Aug, 2023 @ 9:59am 
This mod should be included in CI. I had it in base game and actually turned it off, but in Covert Infiltration it's absolutely essential. There are so many times I overstay my welcome and need to get all my homies out asap, thanks for a great mod.
Deacon Ivory 3 Sep, 2022 @ 5:06am 
The recent mod @oceansoul mentioned is Phantom Evac: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1748331160