Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem










This is just a personal suggestion:
If possible, maybe you can talk to the authors of highlander... As far as I can tell, players who use the xcom2 mod have a hard time avoiding it.Many mods are preceded by it or its derivatives.
Resolving this conflict will help more players enjoy your mod.
If two mods change the same files, only one mod will work properly. For Podless, that means that some functionality won't work, such as:
* Reveal animations
* Aliens preferring to target XCom over civilians
* Aliens not knowing where XCom when no agents are in alien line of sight
But the basic premise of the mod - all pods getting activated at once - will still work.
you show four [.uc] in the conflict list, 1/2/4 of which are covered by highlander...
Does this mean that this mod and【X2WOTCCommunityHighlander v1.28.1】
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1134256495
are not compatible?
Or do I not need to worry about that?
There's a legend that when you say "EPIC," steam targets you...
Hhh, sorry, this might be a little cold, my taste for jests... Not so good.
It's nice to see another person in the comments section of this mod, I really don't think it deserves such low profile.
16 XCOM vs 20 Advent + idle supression, plus this mod... resulting in EPIC BATTLE!
There are a lot of players who may not know about your mod to this day, which is really a shame.
Before I would be fighting some dudes at the front of the Gas Station, the front wall would get blown up and there would still be 4 Advent chilling in the back room. It made no sense. And this was with Yellow Alert.
Combine this with original timers and one of the True Concealment mods. So the timer only starts when you are revealed. Those 4 turn stop the General missions are now frantic. Excellent Mod.