XCOM 2
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Podless WOTC
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15 Feb, 2018 @ 8:36am
21 Feb, 2018 @ 8:38am
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Podless WOTC

Description
Latest change: If one alien sees an XCom soldier, all aliens now know where s/he is. Previously, aliens would not actually know where your soldiers were unless they had direct LOS. Now, one alien will tell their teammates about all enemies they see. The effect is much more aggressive AI behavior. Also, you can now sacrifice a soldier and use them as a decoy; if the aliens see one soldier, they will hunt him relentlessly while your other units sneak away in the opposite direction. Tactics and deception!


This is effectively the WOTC version of Alien Tactical Awareness, with some changes.

The purpose of this mod is to eliminate the problem of activating unseen pods. By activating all pods instead, the tactical game allows for greater tactical flexibility such as surrounding the enemy, scouting ahead and maintaining a strong defensive position.

This mod activates all alien pods when concealment is broken. It does not wait for the next turn; if you activate an alarm or fire at an enemy, all enemies will immediately respond.

On retaliation missions, aliens only fire on civilians if no XCom unit is seen. Since all alien units are activated at the start of the mission, this puts strong pressure on XCom to move aggressively; if they do not, several civilians are likely to die each turn. As long as XCom makes itself a target, however, the civilians are safe.

To make timed missions somewhat less punishing, "upthrottling" has been disabled. This means that no longer will pods converge on your position before you are revealed. Instead, they will patrol randomly. This makes a stealthy approach more viable.

Downthrottling, which causes aliens to disengage if engagements are too big, has also been disabled. Expect messy firefights.

The reveal animation when aliens scamper has been disabled for hidden enemies. You will not be magically made aware of enemy locations before they reach your line of sight, but aliens visible to you or to civilians loyal to XCom still have their scamper animation.

This mod is, in general, not compatible with other mods that affect alien AI. List of overridden classes:
XGAIBehavior.uc
XGAIPlayer.uc
XComGameState_AIPlayerData.uc
XComGameState_AIGroup.uc
114 Comments
meowbaawoof 13 Oct, 2024 @ 7:06am 
Thank you for your quick response. I understand.

This is just a personal suggestion:

If possible, maybe you can talk to the authors of highlander... As far as I can tell, players who use the xcom2 mod have a hard time avoiding it.Many mods are preceded by it or its derivatives.

Resolving this conflict will help more players enjoy your mod.
Hnefi  [author] 13 Oct, 2024 @ 12:52am 
meowbaawoof : Thank you for the kind words :)

If two mods change the same files, only one mod will work properly. For Podless, that means that some functionality won't work, such as:
* Reveal animations
* Aliens preferring to target XCom over civilians
* Aliens not knowing where XCom when no agents are in alien line of sight

But the basic premise of the mod - all pods getting activated at once - will still work.
meowbaawoof 12 Oct, 2024 @ 11:59pm 
Hey there I go again, but sorry I might have to ask a really stupid question:

you show four [.uc] in the conflict list, 1/2/4 of which are covered by highlander...

Does this mean that this mod and【X2WOTCCommunityHighlander v1.28.1】

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1134256495

are not compatible?

Or do I not need to worry about that?
meowbaawoof 12 Oct, 2024 @ 6:47pm 
@Komissar Gebet
There's a legend that when you say "EPIC," steam targets you...

Hhh, sorry, this might be a little cold, my taste for jests... Not so good.

It's nice to see another person in the comments section of this mod, I really don't think it deserves such low profile.
Komissar Gebet 12 Oct, 2024 @ 8:46am 
I did try this mod with the LWOTC and it works almost perfectly. I also used larger squads...
16 XCOM vs 20 Advent + idle supression, plus this mod... resulting in EPIC BATTLE!
Hnefi  [author] 12 Oct, 2024 @ 1:20am 
I appreciate the positive comments :) It makes me happy that people like this mod.
meowbaawoof 11 Oct, 2024 @ 7:40pm 
I can hardly describe my praise, thanks to this mod. The only doubt is that I haven't seen it in any other mod descriptions or discussions (except 【Advent to Imperium [WOTC]】).



There are a lot of players who may not know about your mod to this day, which is really a shame.
steven777 22 Sep, 2024 @ 3:44pm 
Wow, this Mod is a revelation. What a different way to play. 10 times more intense. You fire one shot and the whole map runs to war. It makes total sense. Way better.

Before I would be fighting some dudes at the front of the Gas Station, the front wall would get blown up and there would still be 4 Advent chilling in the back room. It made no sense. And this was with Yellow Alert.

Combine this with original timers and one of the True Concealment mods. So the timer only starts when you are revealed. Those 4 turn stop the General missions are now frantic. Excellent Mod.
Komissar Gebet 22 Sep, 2024 @ 1:44am 
Is this mod compatible with LWOTC? Did someone try?
TrueLight1997 11 Aug, 2024 @ 5:27pm 
@tac have you publish your version yet I'm interested to try it