RimWorld

RimWorld

28 ratings
[1.1][WIP] Professor Schmilv's RimMon
   
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Mod, 1.1
File Size
Posted
Updated
11.649 MB
12 Feb, 2018 @ 7:30pm
8 Jul, 2020 @ 1:57pm
7 Change Notes ( view )

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[1.1][WIP] Professor Schmilv's RimMon

Description
Disclaimer: Be sure to check out the forum entry[ludeon.com]! The progress gets documented there and you can also find more information about the implemented mechanics in detail. This is an early version, bugs are most likely to happen.

I would highly suggest you start a new game if you started a game before patch v0.2ox (28 of july 2018), due to a misconception whereby some values could not be saved correctly. But if you don't want to start over new it should not break the game either.

Features:

- Apricorn trees as growable crops
- Harvesting Apricorns from Apricorn trees
- Crafting three different kinds of Pokeballs from Apricorns at a custom Pokeball crafting table
- The skill "Pokemon" (knowledge about and everything linked to RimMon, needed for crafting Pokeballs)
- The worktype "Pokemon handling" (needed for crafting Pokeballs)
- 10 kinds of RimMon (more to come):

-> Mareep, Flaaffy, Ampharos
Mareeps yield wool and can be used as power source
-> Houndour, Houndoom
main predators
-> Larvitar, Pupitar, Tyranitar
-> Magnemite, Magneton, Magnezone
Magnemites will repair damaged buildings
-> Grimer, Muk
Grimers will digest trash but create filth while moving
-> Tauros
Milkabale and possible main livestock
-> Doduo, Dodrio
replace emus
-> Ekans, Arbok
replace cobras
-> Rattata, Raticate
replace rats
-> Mankey, Primeape
replace monkeys
-> Onix
tunneling/mining(not yet implemented)

- Catching RimMon by throwing Pokeballs at them
- Captured RimMon get stored in Pokeballs
- Captured RimMon belong to the Pokeball thrower
- You can choose between "spawning all kinds of animals" or "RimMon only"(checked by default) in the storyteller screen. Beware that playing with vanilla animals decreases the amount of RimMon you will encounter.

Most recent changes(v0.2ox):

- Mostly quality of life (reworked some saved values and spawner)
- added Onix
- code refactoring

Todo:

- Inventory for carrying more than one Pokeball
- Redo textures
- Add more RimMon
- Spawn RimMon biome dependent (once there are enough)
- Balancing
- Refactor code

What I want to do: I would like to add custom features for every RimMon, for example using Mareeps as a power source, riding Tauros or Pinecos as turrets. Also fishing could be an option.

Next up:

Onix behaviour/functionality

Pokémon © 2002-2018 Pokémon. © 1995-2018 Nintendo/Creatures Inc./GAME FREAK inc. TM, ® and Pokémon character names are trademarks of Nintendo. No copyright or trademark infringement is intended in using Pokémon content in this mod.
52 Comments
OneOfTheHomies 6 Oct, 2021 @ 5:44pm 
Miss this mod.
JaydenPhetamine 19 Jun, 2019 @ 12:26pm 
this mod used to work for me but now it says its incompatible. anyway to fix this? love this mod and would love to play it again
okawoa 18 Feb, 2019 @ 7:18am 
fantastic mod
DocDoesGaming 29 Nov, 2018 @ 10:53pm 
Praying for an update, can't wait to be honest!
Marlon 27 Nov, 2018 @ 8:37am 
1.0 man?????????????????
西门吹雪 24 Nov, 2018 @ 8:50pm 
1.0!!!!!!!!!!!!
Sili  [author] 15 Oct, 2018 @ 9:59am 
I am, but progress is going slowly, as it is not my only thing to do in my already sparse free time at the moment. Nevertheless, I would be excited to see different approaches to the same subject!
Simco 11 Oct, 2018 @ 2:08pm 
Hey, are you still making this mod? I was thinking of doing something similar
germbob 17 Aug, 2018 @ 1:26pm 
this is an amazing concept, was curious if theres a way to stop grimers from spawning though. Made a mountain base and they're just filling up all my rooms.
tawasi_IIk 5 Jun, 2018 @ 5:32am 
oh OK! I am looking forward to it.
Good luck with the exam