Divinity: Original Sin 2

Divinity: Original Sin 2

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Description
for testing
Items (8)
Controls Are Back! (Armor Only)
Created by ( * )
This mod lets you control the ennemies more easily, by diminishing their armor. Vitality is untouched, so you don't need to start a new game. If you are interested in a version which also modifies Vitality, you can use the original mod : http://steamcommun...
Swarmley's Necromancer Class: Classic Edition
Created by Swarmley
Skills Summon a Corpse (Costs 2 AP, CD 7 turns,requiers to be in combat) - Summons a corpse, which can be used to raise skeletal minions. - "Even though you might not see them, there are corpses everywhere around you... ehm, under you." Consume (Costs 2 AP...
Overlord - Necromancy
Created by Desgun
Greetings! This mod is the first of the "Overlord" series and aims to add a class to the game which is based on the character "Momonga" from the anime "Overlord". Due to blablablabla I am not working on the mod anymore. But as promised, here is the sauce f...
Divine Arena - New Heroes
Created by Karma
An arena targeted mod that removes preset classes, and introduces 28 new characters to the game mode! Maps have been edited to contain powerful scrolls and items in chests and hidden places as another means of creating power swings. Characters include: ELA...
Crafting Overhaul
Created by Elvasat
Definitive Edition Version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1506420847 https://image.prntscr.com/image/8I1sq4JCRM2Pm6IYm4yYZQ.png This mod adds more than 1600 new crafting recipes; more than 550 new items; new mechanics like armor dy...
Improved Taunt
Created by Cronstintein
Improves Taunt so that it will work regardless of your opponent's armor. No other changes. Modifies status_CONSUME and may not work with other mods that also modify that file (basically other edits on status effects)...
Fast Casting Mages
Created by ( * )
Reduces Attack and Control spells' cooldowns by 2 turns, for Aerotheurge, Geomancer, Hydropsophist and Pyrokinetic. Exception for spells having a 3 turns CD, they get a 1 turn reduction instead of 2, to prevent non-tactical spam. Mages are finally a force ...
No Psychic Enemies
Created by ( * )
Rebalances the Enemies' Loremaster Skill. Don't you find it strange that almost all enemies tend to know exactly what your resistances are? Fane is the most blaring example : everybody seems to know he's an undead, even if he's wearing a skin mask. This mo...