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I'll start working on those changes and updates that you suggested and have the map updated by tomorrow!
Nice map, the holdout mutation is my favorite,
Some issues i got (played twice)...
First playthrough (Played 4 Players)
*Sometimes the cooldown didn't reset, because there is some "hidden" zombies on the field, so is possible to pass all the map if you don't kill then (because the timer doesn't reset), or maybe some Special Infected got stuck on barricades
*I got to the Chop, with all my teammates down and the chapter didn't finish (died because a tank rock)
Second playthrough (Played with full bots)
*Bot's cant go to the second floor on the house with the minigun
Both Plays:
*Can't use the gas station, it always says (someone is still pouring) after some gascans filled
Random Errors:
*The pipes on the floor, sometimes don't load the model (purple + black), it seems to happen when i don't start the mutation first (could be some of my installed mods too)
*The gas cans around the field could have a more "random" spawns because it seems to spawn always at the same place and direction, it would be cool if it spawns in more random places like behind the starting point
*Put some "water" places on the field to walk slower
*You could put more barricades points to build around the houses
*I think it's missing the callout "random item" chooper, because the health kits are very limited
*The second floor looks like a greate place to defend, it could have a little more design/structure improved
Thanks for another awesome mutation holdout map :)