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Enclave Survival Start for B-18 (A Project Fallout Scenario)
   
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21 Jan, 2018 @ 6:42pm
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Enclave Survival Start for B-18 (A Project Fallout Scenario)

In 1 collection by Devildog of Ultramar
A True Enclave Experience!
3 items
Description
First off, I want to apologize for the delay on getting this out there. Between school, computer problems, and my own laziness, it has taken far too long to upload this. I know many of you have been looking forward to it, so I thank you for your patience. Again, I sincerely apologize, and I hope you all enjoy.

This is the updated version of my previous scenario, Enclave Survival Start. I designed this scenario to be used with high-difficulty story tellers, and potentially Permadeath. However, I encourage you to play this in a way which you enjoy most, as there are no limits. This scenario requires Project Fallout v1.6b (B18, small bugfix update) by my friend AshbornK9, but it should work with just about any mod.

If you have any questions, concerns, requests, or corrections, please post them down in the comments, and I'll respond as soon as I can.

"You are a General in the Enclave Marines. You awake to the sounds of gunshots, explosions, and screaming. Your training and instincts kick in, and you reach for the nearest weapon. You charge out of your quarters to gather your squad. Once you reach them, you figure out that traitors of the Enclave, as well as a mercenary group, have taken control of the vessel and are wiping out Enclave personnel. You proceed to evacute as many non-combat personnel as possible.You also activate the ship's emergency A.I, which begins launching supplies to the nearby planet. You and your men put up a good fight, but are outnumbered 10-1. You give the order to abandon ship, and the A.I begins the self-destruct sequence. Thankfully, your entire squad survives, and is en-route to the planet. However, most of the crew were not as fortunate, and are either dead, or drifting towards open space. You contact your squad to ensure their safety as your pods descend towards the planet. Then, you brace for impact..."

Your faction will be a New Arrivals.
Start with 6 people, chosen from 6.
Arrive in drop pods.
Player starting characters have a 100% chance to start with trait: Iron-willed
Player starting characters have a 100% chance to start with trait: Hard worker
Player starting characters have a 100% chance to start with trait: Careful shooter
Start with research: Gun turrets
Start with research: Mortars
Start with research: Powered armor

Start with:
-Silver x2000
-Packaged survival meal x120
-Glitterworld medicine x60
-Steel x700
-Wood x800
-Component x80
-X-01 Power Armor
-X-01 Power Armor Helmet
-Hyperweave T-shirt x6
-Hyperweave pants x6
-Hyperweave jacket x4
-Hyperweave duster
-Hyperweave cowboy hat
-Steel advanced helmet x4
-Armor vest x5
-Laser Sniper
-Gatling Laser
-AEP9 Laser Rifle
-Riot Shotgun
-Incendiary launcher
-12.7mm SMG

Map is scattered with:
-Ship chunk x12
-Steel x500
-Wood x676
-Packaged survival meal x50
8 Comments
Devildog of Ultramar  [author] 23 Oct, 2023 @ 5:57pm 
@Sudden-Impulse It has been for awhile now, but mainly because I haven't touched RimWorld in a fat minute.

I won't make any promises, but I have been feeling like coming back for awhile now, so at the very least, subscribe to the comments here because I'll (hopefully remember) to post in here if / when I release an up-to-date version.
Xardas 23 Oct, 2023 @ 3:29pm 
This is dead isn't it =(
Devildog of Ultramar  [author] 1 Jun, 2020 @ 2:19pm 
I honestly didn't think that there was any interest left in this, but I'll gladly update it when I can!
Vamoski 1 Jun, 2020 @ 1:17pm 
is this going to be updated? loved it the first time played this scenario
Thorg 16 Jun, 2019 @ 3:36am 
Any word on the update for 1.0 ?
Devildog of Ultramar  [author] 29 Jan, 2019 @ 2:56pm 
Out of curiosity, is there anyone who still plays this? I plan to get back into RimWorld soon, and was wondering if anyone wanted a follow-up for 1.0.
Devildog of Ultramar  [author] 27 Jan, 2018 @ 1:31pm 
@YoloXXXL4 Well the original script that I wrote for it actually said "After it's activation, the ship's A.I. unit activates Emergency Protocol Alpha 901, and begins to jettison essential supplies, in an effort to keep them out of enemy hands." But I couldn't fit that due to the starting prompt's limited space. But yes, the main intention is to allow for more starting supplies, hence why I recommend that this is played on harder difficulty levels. I mainly made it like that for myself, as I like to start in mountainous regions in the Winter, when you can't grow food.
Crazed Dutchman 27 Jan, 2018 @ 10:56am 
"You also activate the ship's emergency A.I, which begins launching supplies to the nearby planet."

hahaha good excuse for a lot of recources