Arma 3
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[SP/CO-OP 06] Chernarussian Uprising: Airfield Control
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
225.994 KB
21 Jan, 2018 @ 9:51am
21 Jan, 2018 @ 11:03am
2 Change Notes ( view )

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[SP/CO-OP 06] Chernarussian Uprising: Airfield Control

In 1 collection by RandomTShirtGuy
[SP/CO-OP] Chernarussian Uprising
9 items
Description
A pulse raising single player/ 6 -player CO-OP mission.

Briefing (story):
After our succesfull operation at Green Mountain the Chedaki morale has dropped like a coin from an old woman's purse. Those who once believed in the Movement of the Red Star are starting to question the competence of the insurgents.

Anyway, the airfield a few kilometers north of Green Mountain is our current target. The nearest Airfield under our control is Airstation Lima, which is way too small and far away to work as our primary airstation. The ground forces have requested airborne infantry support at Berezino, but due to the lack of nearby airfields under our control we can't provide the support.

We would launch a full airborne assault on the airfield, but the Chedakis expected this and have set up heavy AA defences. We can't get tank support from the ground forces either due to their heavy deployement near Berezino. We will launch an airborne assault on Pustoshka with our Antonov An-2's, after that you can move to the airfield itself. The 5ft Infantry platoon from the 3rd Airborne is on standby to launch an assault on the airfield as soon as you have destroyed their AA positions.


NOTE:
- The para-drop Way Point is automated. You don't need to do anything.
- The planes will drop SEVERAL EXTRA PARACHUTES when the drop Way Point is activated. This CAN lead to AI casualties within the squad. Usually there is only one casualty, the Auto Rifleman (M249), so you can prevent this by playing as the Auto Rifleman if you're playing in MP. The issue is in the scripted WP itself, and since we're inexperienced scripters we really can't do one from scratch ourselves :S

Mods:
Once again Custom Soundtracks for Zeus is an optional mod, but without it there will be NO music during the mission. Your choice. In MP all players don't need to either have it or not have it. It's client side, so you can hear music from the mod even if other people don't have it loaded.
Popular Discussions View All (1)
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21 Jan, 2018 @ 11:09am
Bugs, Issues & General Feedback
RandomTShirtGuy
4 Comments
marco.toppy 1 Jun @ 2:37pm 
Good mission and nice ambient. Attention players, remember take explosive from track in the city because i dont understand it y the last AA blow with granades (i was blow 2 AA with first AA fire). The fight on airbase was medium difficulty :steamhappy:
RandomTShirtGuy  [author] 26 Jan, 2018 @ 8:17am 
Thank you dude! Remember to check out my Search For The Jackal series and Adzu_'s scenarios. They're great fun :D
neshkonyx 24 Jan, 2018 @ 9:51am 
excelent
[9RT]V®M®F® 23 Jan, 2018 @ 8:02am 
very good!ty!