Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Republic of Pirates (kingchris20)
   
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File Size
Posted
Updated
36.340 MB
17 Jan, 2018 @ 4:51pm
28 Sep, 2019 @ 4:27pm
4 Change Notes ( view )
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Republic of Pirates (kingchris20)

Description
Adds the Republic of Pirates to the game with 2 leaders. Black Bart and Blackbeard lead the Republic of Pirates. Also adds the Flying Dutchman wonder unit to the game.



File Credits
Blackbeard, Black Bart and Black Bart Background images by Ubisoft. Creative Commons attribution sharealike license.

Blackbeard background uses "Pirate Cove" by Andy Walsh with permission.

Credit to 2k and Firaxis for Civilization 6 and the CivFanatics forums and the Commonwealth for Modding Discord for help with coding.

Version 2
Added Gathering Storms and YNAEMP TSL support. Changed abilities. Now requires both the Rise and Fall and Gathering Storms expansion packs. If you don’t have them, sorry. I only (barely) have time to support one version of the mod.
Popular Discussions View All (1)
13
13 Jun, 2023 @ 4:27am
Bug Reports
kingchris20
105 Comments
Troy 18 Feb @ 3:16am 
Any specific map mod suggestions to play this civ on besides YNAEMP?
JackApack 16 Aug, 2024 @ 12:39pm 
best mod, as a certified pirate glazer i can confirm your so cool for mazing this :D
Reficul 23 May, 2024 @ 6:43pm 
I can't get it to work every time I try to play it says there is a mod error
eyadshedeed 11 Feb, 2024 @ 12:06pm 
for anyone interested I figured why the flying dutchman doesnt work sometimes. if you place the wonder on an ocean tile before researching cartography it won't show up. so only place it on the coast unless youve got cartography down. :)
eyadshedeed 11 Feb, 2024 @ 5:03am 
so sometimes the flying dutchman works, sometimes after completing the wonder no ship shows up. why does it not work sometimes? are there specific requirements? I have a harbor
桐人 17 Nov, 2023 @ 5:50pm 
We need Chinese
Shufflemoomin 13 Jun, 2023 @ 1:31am 
Yes, I have walls in the cities.
kingchris20  [author] 12 Jun, 2023 @ 12:07pm 
@Shufflemoomin have you also completed walls in that city? Due to game code limitation, the pirate safe haven cannot city strike unless the city its a part of has completed walls and can also city strike.
Shufflemoomin 8 Jun, 2023 @ 12:35pm 
I seem to have an odd bug in that the pirate safe haven harbour replacement gets a health bar like it had walls, but it never actually gets any city strikes. Anyone any ideas on a fix?
Pyrocrates1 6 Jun, 2023 @ 8:48pm 
@DiscoDave - yes, it still does. I've shown a link to a youtube video from a player who uses that mod. It's proof. Have fun!