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https://upload.wikimedia.org/wikipedia/commons/2/2e/Singapore_Marina_Bay_Sands_viewed_from_UOB_Plaza_2.jpg
Thank you for your fine works of art! Subbing to this one if you want to spend the time to get the pixel count up just a bit so it looks a little bit closer to the provided image.
I truly hope, someone who is very experienced at asset making will pick up the idea and make a truly (rediculously) detailed version of Marina Bay Sands, with like people visible near the pool and the celavi skybar. However, I am not able to make any asset, so I can only be grateful that someone finally added this to the workshop!
HOWEVER the asset is completely fine so don't sweat too much over the LOD if much can't be done, I personally don't know a thing about asset creating (I have gone through a course back in the day, but not like a month of work on a bunch of freemium programs could actually teach anything). and I def could not create something like that myself.
Anyways I've been waiting for this building for a while to pop up on the workshop and was pleasantly surprised by its quality as due to the size it is a hard one to make :), can't wait to see the other Singapore buildings to pop up in the workshop!
ps. sorry for a ramble
Anyway, I didn't considered LOD, and thought it was sufficient to have it auto-calculate one and call it a day. Until I saw your comment and loaded the game. Well, its bad. I am working on one right now. But the problem is, I could only reduce it to a roughly 300 tris model, when it is recommended to have 100-200 tris for LOD. I could texture that and add that as a LOD though, but I do not know a 300-tris LOD is acceptable or not. I do not have any experience at all with LOD, so I don't really know what to do.