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I managed to unlock this despite the fact that I'd left the Scarlet Chorus in charge of Lethian's Crossing during the Conquest.
I simply did my best to be nice to the Bronze Brotherhood afterwards, i.e. did NOT kill Raetommon when I first met him; instead I spoke to Welby who said how she'd do things differently. Later on, when chasing after Raetommon with the helmet, I helped Welby and the Bronze Brotherhood when I could. I was still able to choose the Bronze Brotherhood over Forgebound just fine.
I unlocked this on my Rebel playthrough by retrieving the helmet and giving it back to Eldian -- it looks like a bug, I guess.
But most obvious bs is the AI, enemies will disregard any zone of control and go straight for your your backline, thus keeping Landry/Sirin alive early in the game is hard. Even better if you choose anarchy you need to have 2 fights in a row at first spire, so if you fail you need to start over.
POE and POE2 are much easier on PoTD as there defense and accuracy are pretty straight forward compared to heavy RNG system used in Tyranny. POE2 also has mods and most important programmable tactics which with proper settings will make many fights to play themselves as you don't need to manage the party.
I disagree. In both parts of the Pillars of Eternity PotD could be finished with many classes, builds and combinations. There was not "that one and only build that worked", as there isn't here. It's about using your resources to the fullest, combining them well and playing it smart, whatever class you go for. And of course the first act is always the hardest.
Now, PoTD solo in PoE is a whole other story - your choices here are more limited. However, even here there is not one and only build that works, as shown by many people finishing it with myriad of classes.
Bastard Wound adds quests for your companions.
It adds an area that is optional, so you do not have to do everything there. Most companion quests are not related to that optional area.
I am not sure why you see that DLC (which should have been a free addition) as a problem.
"And you do not need to have a perfectly min-maxed character, play “that one and only class that works” or do that one specific thing in the Conquest."
If it's not auto-death, it'll be as soon as you reach the Ascension Hall fight. For the rest if I couldn't disable Party AI, which is just plain atrocious, and bait/kite enemies I wouldn't even have passed Echocall Crossing!!
This guide just gets it wrong, intentionally! My guess is laziness, which is fine. YOU DEFINITELY NEED TO FIND THE PERFECT COMBINATION for PoTD. Here, was this so hard to say? It's an Obsidian game, you need to do this on every one of their dumb titles.
So now I'm looking to find the perfect combo skill tree with the perfect class and have a perfect progression path, because otherwise my party gets wiped by kittens. ... lmao
Q: You have Bastard Wound installed? Maybe I should remove it.. Could be a big difference.
I would not say the game balance is crap because it was hard in act 1. I was using the Hard difficulty (described as for veterans of CRPGs). The majority of CRPG I played were crazy deadly the first few battles. In Icewind Dale 1, my very first fight, a Goblin killed my paladin, leader of my party! Bloody rough start and a blow to the morale of my party. :P