Arma 3
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Rescue.Survive.Escape.
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
697.564 KB
8 Jan, 2018 @ 10:49am
14 Jan, 2018 @ 5:41pm
4 Change Notes ( view )

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Rescue.Survive.Escape.

Description
Ravage link: https://forums.bohemia.net/forums/topic/183264-ravage-mod/

All other required mods can be downloaded from the Steam Workshop.

This scenario uses Ravage's survival mechanics while also giving you a real mission and goals. Since the mission takes place over a smaller area than the island-wide space of a typical Ravage game, everything is slightly accelerated. Your hunger and thirst go down faster, it's easier to find survival items, and time passes more quickly (even on top of Ravage's advanced time).

You wake up one morning in your room at the Ghost Hotel to the sound of screaming, shrieking, and gun fire. You hear a report on the radio saying that a catastrophic event has plunged the island into a state of chaos and anarchy, but NATO is trying to gather survivors and help them get off the doomed island.

According to the report, there is a NATO safe zone close to the Ghost Hotel, but it will have to wait. First, you have to rescue your siblings who live in the nearby town of Sofia. You will not leave them behind.

Rescue. Survive. Escape.

Special thanks goes to these modders, without whom this scenario would not be possible:

haleks

Scruffie, Ryan, and a MrSanchez

Zabb

Also special thanks to ElShotte for helping me resolve some serious technical issues.
8 Comments
JBS1949 28 Sep, 2021 @ 6:05pm 
Might help to include a list of required mods.
darth_lame-o  [author] 14 Jan, 2018 @ 12:28pm 
@ElShotte Thanks for the help! I don't mind the lecture at all, and I'm glad to know you thought the mission was decent. After you've given me the fixed mission file and I've had a chance to upload it, I'll add your name to the "Special Thanks" list!
TheShotte 14 Jan, 2018 @ 11:35am 
Yeah I figured as much with the map. Since you're starting as a Civilian in a hotel, it makes sense. I do in fact have all the mods, and I also figured out the problem(s) causing the crash.

1. Completely incorrect syntax for disabling AI. Arma is case-sensitive with almost everything, so I recommend you get into the habit of correctly capitalizing everything. The standard practice is using camel case. So the first word in a function or variable is lowercase, and following are capitalized for easier readability. So instead of "myexamplefunction", the right way would be "myExampleFunction". If you compared "myexamplefunction" to "myExampleFunction" inside the game, it would NOT be a match. Also, you do not need to call any scripting functions. Example below:

You were using this in all the Unit's init box:
call{this disableai "path"}

The correct way would be just:
this disableAI "PATH";
TheShotte 14 Jan, 2018 @ 11:35am 
2. Same thing on the Triggers you set up, don't remember what they were, but this example is how they should be:
Bro enableAI "PATH";
Sis enableAI "PATH";

3. You were trying to run "disableAI" on a Group, it ONLY works on Units (soldiers, civs, don't matter, just has to be unit). If you want to disableAI on a group, you would have to do it through a forEach loop that iterates through the members of a group and assigns it to each member.

4. You were trying to call "disableAI" on a vehicle, same as above, this is a problem. If you need to disable a vehicle from going anywhere, call "disableAI" on the driver.


Sorry for the lecture, I don't like to see someone waste their time creating a decent mission just to be brought down by a few stupid lines of script.

Also, if you'd like, add me on Steam and I can send you the fixed mission file.
darth_lame-o  [author] 14 Jan, 2018 @ 11:02am 
@ElShotte Also, make sure you've downloaded *all* the mods needed to run the scenario. Ravage, in particular, because it can only be downloaded from the BI forums and isn't installed the same way a steam mod is installed. The mod's page on the BI forums should have information on how you install it.
darth_lame-o  [author] 14 Jan, 2018 @ 10:51am 
@ElShotte You don't see a map in the briefing screen because you don't start with a map in your inventory. This is intentional and part of the challenge of playing a Ravage mission, although I tried to make it easy to find a map by

**SPOILER**
putting a map in one of the rooms of the Ghost Hotel and on the first floor of the building your siblings are in.
**END SPOILER**

I know the glitch you're talking about. It was one of the biggest headaches I had in making this scenario. I've tested and successfully started the scenario several times myself, but if you continue having problems running it, I'll try to upload a modified version of the scenario that completely removes the entities causing the glitch.
TheShotte 14 Jan, 2018 @ 8:49am 
Ok scratch that, hitting "Continue" crashes it as well.
TheShotte 14 Jan, 2018 @ 8:46am 
Map is missing in briefing, not sure if bug. Also, clicking on "Inventory" in Briefing screen causes the game to crash with a window saying "Bad_Module_Info"