Kenshi
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Lower Player Road Preference
   
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927.000 B
6 ENE 2018 a las 10:01 a. m.
11 ENE 2018 a las 11:27 a. m.
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Lower Player Road Preference

Descripción
Changes the road preference value for the nameless faction. In theory it should make the player characters ignore the roads more in their pathfinding. So they'd instead just take the shortest route from point A to point B, instead of trying to find a road to take them there (potentially taking a much longer route in the process).

Helps with some pathfinding irregularities.

Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord[discord.gg] We're always welcome to new faces. :)
8 comentarios
Trinity 7 JUN 2020 a las 4:46 a. m. 
when you traveling north and then your guy goes south into like 50 beak things

:winter2019sadbulb:
guess I'll just die
chiaheed 21 ENE 2018 a las 4:30 a. m. 
This breaks player character pathfinding in Stoat. My characters just run around in circles next to the large outpost behind the barracks (smaller outpost) and the longhouse. When I turn this mod off, they can find their way.
Jarold Smith 19 ENE 2018 a las 11:48 p. m. 
this was so needed.
Fayd333 11 ENE 2018 a las 2:47 p. m. 
This sounds great (Short range pathing definately needed some work), but I am concerned that the change will affect long range pathing as well. Is it possible to scale the preference value base on range travelled? Seems like this would be a good compromise.
Shidan  [autor] 11 ENE 2018 a las 11:33 a. m. 
Turned it up to 0.2, no more breaking on trips across the map. Will keep it at this for now, and keep an ear out for how it affects the short range pathfinding.
Shidan  [autor] 11 ENE 2018 a las 10:46 a. m. 
Good to know. Just ran a test and the character just completely stopped after crossing about 1/5 the map or so. I'll try tweaking it up a little, see if a balance can be found.

I'm hearing good reports over in Discord of short range pathfinding working much better after this mod was turned on, especially in some problem areas like the swamp.
Captain Deathbeard  [desarrollador] 11 ENE 2018 a las 10:21 a. m. 
Is likely to break the player characters ability to path over very long distances, just so you know
flemeroarg 8 ENE 2018 a las 4:19 p. m. 
someone tried it?