Kenshi
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Lower Player Road Preference
   
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927.000 B
6 Jan, 2018 @ 10:01am
11 Jan, 2018 @ 11:27am
3 Change Notes ( view )

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Lower Player Road Preference

Description
Changes the road preference value for the nameless faction. In theory it should make the player characters ignore the roads more in their pathfinding. So they'd instead just take the shortest route from point A to point B, instead of trying to find a road to take them there (potentially taking a much longer route in the process).

Helps with some pathfinding irregularities.

Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord[discord.gg] We're always welcome to new faces. :)
8 Comments
Trinity 7 Jun, 2020 @ 4:46am 
when you traveling north and then your guy goes south into like 50 beak things

:winter2019sadbulb:
guess I'll just die
chiaheed 21 Jan, 2018 @ 4:30am 
This breaks player character pathfinding in Stoat. My characters just run around in circles next to the large outpost behind the barracks (smaller outpost) and the longhouse. When I turn this mod off, they can find their way.
Jarold Smith 19 Jan, 2018 @ 11:48pm 
this was so needed.
Fayd333 11 Jan, 2018 @ 2:47pm 
This sounds great (Short range pathing definately needed some work), but I am concerned that the change will affect long range pathing as well. Is it possible to scale the preference value base on range travelled? Seems like this would be a good compromise.
Shidan  [author] 11 Jan, 2018 @ 11:33am 
Turned it up to 0.2, no more breaking on trips across the map. Will keep it at this for now, and keep an ear out for how it affects the short range pathfinding.
Shidan  [author] 11 Jan, 2018 @ 10:46am 
Good to know. Just ran a test and the character just completely stopped after crossing about 1/5 the map or so. I'll try tweaking it up a little, see if a balance can be found.

I'm hearing good reports over in Discord of short range pathfinding working much better after this mod was turned on, especially in some problem areas like the swamp.
Captain Deathbeard  [developer] 11 Jan, 2018 @ 10:21am 
Is likely to break the player characters ability to path over very long distances, just so you know
flemeroarg 8 Jan, 2018 @ 4:19pm 
someone tried it?