Arma 3
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[SP/CO-OP 05] Chernarussian Uprising: Nightcrawlers
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.491 MB
2 Jan, 2018 @ 7:59pm
5 Jan, 2018 @ 2:36am
5 Change Notes ( view )

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[SP/CO-OP 05] Chernarussian Uprising: Nightcrawlers

In 1 collection by RandomTShirtGuy
[SP/CO-OP] Chernarussian Uprising
9 items
Description
In this 5 player CO-OP mission you play as the elite Special Forces team "Blackout" of the CDF. Your objective is to sabotage a Chernarussian outpost located in an old lumber mill. Stealth is key: get spotted and all hell breaks lose.

Briefing (story):
The Chedakis have set up an outpost in an old lumber mill just outside Berezino. Once again, attacking with force would be too risky and our losses would be significant, so that is not an option. That's why you are sent in. They've most probably mined several entrances to the mill, so look out for minefields. They should be marked, so watch out for the signs.

You are to recon the area and destroy anything bigger than MRAPs. Thanks to UAV footage we can confirm that they have atleast one Mi-8 in the sky and atleast one BMD-1 at the mill. These two are your primary targets. There should be a Chedaki officer in charge of the mill outpost, but our scouts have failed in identifying and locating him. If you find him, neutralize him. That should weaken their morale and perhaps they'll soon run out of experienced officers. If you get spotted at the mill, expect heavy enemy reinforcements, so sneak in, plant the charges, sneak out and detonate. Your exfil is just east of the mill, in the harbor.

Features:
- Even more custom music (not just mod, but in the mission files, thus the longer loading time in MP)
- Highly satisfying stealth
- Pulse raising action (if stealth brakes)

Things to keep in mind:
- If not selecting the Explosive Specialist, minefields are extremely deadly. Explosive Specialist has a mine detector and a toolkit, so detecting and disabling mines is possible. You can open the mine detector by pressing the 'Next Panel' key. Spotting mines for your team is done by pressing T (default)
- We'd recommend you to play without AI, even in solo. One way to this is by hosting a private match online, and when selecting your unit, you disable the friendly AI. This prevents them from spamming "Ready to fire" trough the radio all the time.
- NOTE: The alarm goes off pretty quick, and if an enemy sees you the alarm is raised. DON'T GET SPOTTED!

(If you are into editing and want to contribute to the alarm system (which is really basic at the moment) please contact Rumpus Krampusson (Co-author) or post a comment on the discussion below)

Mods:
Pretty basic for this series, and as for recent, Custom Soundtracks for Zeus is once again an optional mod. You will hear one track without it though, but we still highly recommend you to load it if you like music in your game.
Popular Discussions View All (1)
0
5 Jan, 2018 @ 2:53am
Bugs, Issue Reports & General Feedback
RandomTShirtGuy
4 Comments
marco.toppy 31 May @ 7:58pm 
Good mission and nice ambient with enemies number balanced ! :steamhappy: Important: stay shadow. :steammocking:
seashell 14 Dec, 2019 @ 10:14am 
stealing the bmd is fun
wuffman 13 May, 2018 @ 5:01pm 
Well done, really makes you think and move. Nice useage of uniform and gear, and the battalion of EI, wow! Thanks, look for ward to the next campaign.
[9RT]V®M®F® 25 Jan, 2018 @ 1:31pm 
Very good hunting! 2h of the battle!