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Hard to balance, honestly, which is super upsetting for me. Rep introduced new room clear dropping systems that result in the player almost always getting a trinket during their run
Also the name of the mod doesn't really fit anymore, and even the room's icon on the minimap
Sorry for getting your hopes up, S1REN, and I really appreciate you checking in on things. Who knows. Maybe I'll come up with something in the future, I just haven't had any ideas that are fun beyond giving the player stuff. The point of the mod before was to compensate for the horrible trinket rates of AB+
The room is far too infrequent, and it's purpose is outperformed by Fortune Telling Machines.
This room needs reworking. Increase the apperance rate, increase the potential reward, and increase the investment required. Offer 4-8 trinkets, each one behind it's own lock. Maybe offer an item that's protected by the central figure. maybe make it to where it only ever appears on level 2, but it always appears. Hell, if this were an alternative option for a Super Secret Room, that'd be great, I've seen the + shaped, single black poop super secret room far too many times.