Arma 3
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[SP/CO-OP 06] Chernarussian Uprising: Train Yard Raid
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
183.863 KB
29 Dec, 2017 @ 11:23am
3 Jan, 2018 @ 9:54am
5 Change Notes ( view )

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[SP/CO-OP 06] Chernarussian Uprising: Train Yard Raid

In 1 collection by RandomTShirtGuy
[SP/CO-OP] Chernarussian Uprising
9 items
Description
In this intense 6 player CO-OP mission the CDF mobilizes troops to raid a nearby train yard that is under insurgent control. They may may be outnumbered, even outgunned, but they have an ace in their sleeve...

Briefing:
We've tried to retake Elektrozavodsk, our second biggest city, for a longer while now, but the insurgents have always brought more troops and guns by train. We've tried to take control over the railroads too, but that hasn't worked either. This time, we'll hit two flies with one rock, or atleast one and a half. We'll retake the train yard just east of Elektrozavodsk and cut off their reinforcements while another team, mainly from Bravo platoon, assaults the town itself. We don't have access to the train yard though, so we'll have to clear the area surrounding an office building. This is their first line of defence, so fight hard and push them back. After that you are to clear the yard itself. It is most likely heavily fortified and they will launch a counter attack. We have an Bird 5 refueling, but they should be ready to support us against any counter attack if need be.

Mods: Pretty standard, but once again, the Custom Soundtracks for Zeus mod is optional. It really enhances the immersion, but if you prefer to play without music you can skip loading it. It is listed as required though, so that you guys will have an easier time loading it. :D
Popular Discussions View All (1)
2
13 Aug, 2019 @ 2:51pm
Bugs, Issues, Feedback & Suggestions
RandomTShirtGuy
7 Comments
marco.toppy 30 May @ 10:35pm 
Good mission but the counter attack was hard but with help artillery it s ok. :steamhappy:
wuffman 28 Apr, 2018 @ 10:16am 
Good mission indeed.
[9RT]V®M®F® 25 Jan, 2018 @ 4:15am 
Good mission! ty!
RandomTShirtGuy  [author] 17 Jan, 2018 @ 1:03pm 
Yes, the issue (AK-103 not loading NiArms mags) has been around as long as I can remember. The only fix I can think of is to manually change the inventory of all Rifleman (AK-103) units, which isn't too bad. I'll see what I can do tomorrow/day after, since it's quite late now. (Note that you probably posted in the wrong mission, mate :D)
Gopan 17 Jan, 2018 @ 1:00pm 
played RHS 0.4.5
RandomTShirtGuy  [author] 17 Jan, 2018 @ 11:25am 
Glad you enjoyed it! :steamhappy:
Oh, that's weird. Thanks for reporting this. We'll check on this as soon as we can find the time. The ending worked fine in editor and SP (last time I checked), so it may be a simple mistake that has been made somewhere along the way.
Gopan 17 Jan, 2018 @ 11:04am 
Very good. But I couldn`t finish the mission. CAS Chopper came, I killed all the reinforcemets. Taks (defend train yard) finished, but the scenarion - no. Anyway thanx.