Stellaris

Stellaris

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Distant Origin
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29 dec, 2017 @ 9:39
27 sep @ 20:23
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Distant Origin

Beskrivning
“Life out here began out there.”
-- Commander Adama, Battlestar Galactica

Distant Origin is a mod that expands on the Lost Colony and Remnants origins added in Federations, and adds a few of its own. Players can choose to start as such a lost colony: cut off from the homeworld, isolated for centuries, and looking to explore the universe in search of their ancestral planet. Or you can play as a race of refugees exiled by an invading alien race, desperate to retake their homeworld at all costs. Or you can play as the homeworld itself, searching the universe for your own lost colonies scattered throughout the galaxy. There are a lot of possibilities, and virtually all of them should be compatible with most mods since no significant vanilla files are touched.

For more information, see the wiki page here[stellaris.paradoxwikis.com].
Populära diskussioner Visa alla (6)
8
18 jan, 2023 @ 21:34
Occupied Homeworld Species
Manco
1
13 jul, 2024 @ 15:41
Occupied Homeworld Species (again)
Velocita84
3
27 okt, 2022 @ 14:38
Ensure a Spawn of Primative Humans (Lost Colony)
Akula
822 kommentarer
Panther 15 okt @ 15:48 
It would be a dream to have an origin that combines remnants with under one rule
Solar-Eruption 2 okt @ 0:58 
@mzilli Sorry. This was from a different mod. From Empires Expanded. Remnants is fine.
BladeRnr 1 okt @ 17:23 
@mzilli Thanks for the quick patch, I can report that it works correctly now.
mzilli  [skapare] 30 sep @ 12:09 
@Solar-Eruption Which modifiers do you mean? Remnants shouldn't start with any.
Solar-Eruption 30 sep @ 5:21 
How do you get rid of the negative modifiers from the Ecumenopolis start?
mzilli  [skapare] 27 sep @ 20:23 
@BladeRnr Fixed now, thanks for reporting!
BladeRnr 27 sep @ 17:30 
I've just started a new game and would like to report a bug. The "Occupied Homeworld" civic doesn't spawn any pops of the secondary specie. At game start, before unpausing, I can see in the "Species" tab that this second specie exists with zero pops and it disappears as soon as the game is unpaused.
BladeRnr 27 sep @ 10:55 
Love the new origins provided by your mod and the stories they make possible. However, I've found the Civics underwhelming as they do not provide a Council position like "standard" civics. Have you thought about adding them in?
Captain Cygni 22 sep @ 19:20 
Bug report: The main features of new "Chosen" set of civics from Shadows of the Shroud don't work with this mod enabled. Neither instant Shroud access nor the "Psionic Aura" tech are granted at game start.
VA1t3N 20 jul @ 2:36 
@BroncoXeno2035 wow thank you dude!