Stellaris
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Distant Origin
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2017. dec. 29., 9:39
jún. 29., 18:01
124 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Distant Origin

Leírás
“Life out here began out there.”
-- Commander Adama, Battlestar Galactica

Distant Origin is a mod that expands on the Lost Colony and Remnants origins added in Federations, and adds a few of its own. Players can choose to start as such a lost colony: cut off from the homeworld, isolated for centuries, and looking to explore the universe in search of their ancestral planet. Or you can play as a race of refugees exiled by an invading alien race, desperate to retake their homeworld at all costs. Or you can play as the homeworld itself, searching the universe for your own lost colonies scattered throughout the galaxy. There are a lot of possibilities, and virtually all of them should be compatible with most mods since no significant vanilla files are touched.

For more information, see the wiki page here[stellaris.paradoxwikis.com].
Népszerű témák Összes megnézése (5)
8
2023. jan. 18., 21:34
Occupied Homeworld Species
Manco
1
2024. júl. 13., 15:41
Occupied Homeworld Species (again)
Velocita84
3
2022. okt. 27., 14:38
Ensure a Spawn of Primative Humans (Lost Colony)
Akula
813 megjegyzés
VA1t3N júl. 20., 2:36 
@BroncoXeno2035 wow thank you dude!
BroncoXeno2035 júl. 19., 22:40 
@VA1t3N. Treat the Distant Origin/Homeworld more like a civic. Since I assume you've occupied Earth, Distant Origin a race on their homeworld most likely caused it to break, or it could be you're it's trying to spawn multiple races on it.

There is another mod called Abspecies you can try to help with your conundrum.
VA1t3N júl. 19., 21:51 
What am I doing wrong?
I create 3 Empires.
Homeworld 1 - Remnants (AI)

My Empire - Occupied Homeworld - Sol
Distant Origin 1 (for my Species)
Distant Origin - Sol (for coquered species (humans))

Interstellar Exiles (Humans)
Distant Origin - Sol

Instead my species gets Sol as homeworld and conquered humans spawn with 0 pops and then disappear the next day
Red Skull júl. 8., 5:12 
yep, doesnt work with gpm and planet diversity and also Sol System 1000 is overwritten
Red Skull júl. 7., 10:12 
definetly overwitten by other mods, such a shame the concept is super interesting
saqib126 jún. 29., 15:47 
Not sure why, might be a incompatibility with the other 50 mods I'm running, but having this mod installed along with them breaks the Biogensis Evolutionary Predators origin, meaning you don't get the homeworld modifier adding situation progress nor do you get the situation at all. The game still functions but the origin does not.
Snow27 jún. 22., 19:42 
Does the distant origin sol trait recognize alternative versions of sol like the toxic god version?
mzilli  [készítő] jún. 12., 17:34 
@mhariz1993 It works on my end, try unsubscribing and resubscribing?
mhariz1993 jún. 12., 3:54 
This mod makes the Starlit Citadel origin unplayable as it makes the portal & the megastruc not spawned in the home system.

I tried having only this mod activated and i am correct, this mod is the culprit.
Red Skull máj. 31., 12:42 
I suspect this mod clashes with guilles planet modifiers, the relic world start doesnt seem to function correctly