Space Engineers

Space Engineers

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How to Make a Mech
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Type: World
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28 Dec, 2017 @ 8:46am
21 Feb, 2020 @ 11:57am
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How to Make a Mech

In 1 collection by BlackArmor
Walkers and Mechs
34 items
Description
Precise Timers script by SioxerNiki:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=424955427&searchtext=precise+script
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In this mech tutorial world I do my best to explain everything that goes into creating a walking machine. It's not practical to do step by step instructions, because mechs come in so many different varieties, but I have given you the building blocks that I use myself when I want to make one.


I hope it helps you build your own wild stuff!

I also added a video on how to connect pistons between grids in case you make a fat walker and need to do that.



Comments/Questions are welcomed, enjoy!
268 Comments
S2 Marcus374 22 Aug @ 6:45pm 
Simply put its a really small Halo Scarab Drone. It can hold itself up on its own,I can send you a message/ Invite
Raelsmar 22 Aug @ 2:05pm 
[2] The relative speeds of the rotors need to be different. The "hip" or blue section should move slower than the red "knee" section because the red will move twice (once to create clearance and again to support the leg at the end of the hip's movement for each step) before the motion restarts.

The most time-consuming part is setting up the motion of the legs with the timers and rotor/hinge speeds. Setting the correct rotor/hinge limits can also be tricky at first.

I would be happy to take a look in your world and can bring some of my blueprint examples so you can get a rough idea of how to set up the legs.
Raelsmar 22 Aug @ 2:05pm 
[1] There could be several reasons for the lack of movement:

First, is your mech able to stand on its own or does it slowly lower itself to the ground under its own weight? If so, you may need to increase rotor/hinge torque to compensate. If that doesn't help and you're using small-grid, you may actually have to add pistons to support the leg like a hydraulic brace.

How many joints do the legs have (e.g., is it a simple scissor-like movement similar to the 6-leg example or is it more of a crawl with a hip, knee, and ankle joint)?

For forward/backward motion, your legs need to alternate starting positions (i.e., if the front left is outstretched, the front right needs to be pulled in, the back right needs to be outstretched, and the back left needs to be pulled in).
S2 Marcus374 22 Aug @ 12:17pm 
So I’m working on a crawling quad mech drone and I’m having difficulty setting up the leg time on movement and pulling it forward. Right now it just kinda pathetically lays on the ground with its leg’s wiggling but not moving really. Any tips or advice?
Gathur_Armys 28 Sep, 2024 @ 5:28pm 
bru, just post a fr 2 leg, 3 leg, and 4 leg base and i make this colection have 100 mechs for u, seruozly, i have so many ideas but my horrible ability in making the legs
Rocketman 8 Sep, 2024 @ 4:00pm 
YAY
Omnificent Aspiration 16 Sep, 2022 @ 1:08am 
Finally made some walking mechs from a prefab set of legs I made. Everything else I was able to get to work on my own but the staying up right while walking including the angles of the legs and the motions to walk. I did it a bit differently for triggering the sequence but it wouldn't have been possible without finding out in the tutorial about the overridden gyros for the staying up right. Thank you for the tutorial.
Omnificent Aspiration 3 Sep, 2022 @ 11:11pm 
The original idea was to take the big mech I already made at one point and get it to walk. But yeah Maybe I should jut make a new one from scratch some time. I will add it to my To Make List. And I will use the tutorial to help make it.

Hopefully it will be around as cool as the ones in the tutorial. Or fit in with my other work. Maybe I'll focus on the hips and legs then use that as a base point to make many tops. Or do you guys think much of the upper parts have to be made with the walking legs to get them functional?
lechkingofdead 3 Sep, 2022 @ 2:16am 
tummygoo mate, try down sizing and planning over for the new size. (somethings are just better small)
Omnificent Aspiration 1 Sep, 2022 @ 9:34am 
I gave up on making my mech walk. I think it's maybe too big. I just re-uploaded it as a flying mech only.