Master of Orion

Master of Orion

Not enough ratings
Diverse Specials Lite v2.5 - 5XUCP Compatible
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
552.490 KB
27 Dec, 2017 @ 7:44pm
15 Jul, 2019 @ 8:33pm
6 Change Notes ( view )

Subscribe to download
Diverse Specials Lite v2.5 - 5XUCP Compatible

Description
(This is Diverse Specials with NO MASSIVE PLANETS)

Compatible with 5X v4.4.1

This mod adds over 100 new specials that can appear on planets in game! Between the Advanced Resource Extraction tech field and a few others, I've added 13 technologies which will allow you to utilize (or help neutralize) the resources on any planet.

Over one hundred custom specials can now appear on planets during galaxy generation. Specials range from simple things like "Merchant Traders" to the more rare and desirable "Orion Artifacts". Some of these are inspired from Master of Orion 2 and 3, some are from other Universes which I felt like adding into this one, and some are completely original.

A few of my favorites include:
---------------------------------------------------------------------------------------------------------------------------------------

Fresh Water: Many abundant natural Aquifers exist in a very porous layer of the crust on this planet's surface, granting access to nearly limitless fresh water. *Allows construction of Deep Space Industries

Population Growth +5%
Food +2


Exotic Plants: This region has an unusual amount of rare plants useful in various medical treatments.
*Allows construction of the Medical Research Center

Research +5
Population Growth +25%


Orion Artifacts: Remnants of ancient Orion technology found on this planet provides a massive Research bonus.
*Allows construction of the Advanced Research Lab and the Philosopher's Archives

Research +10


Latinum Mines: Latinum operations harvest the mineral in liquid form and suspend it in Gold bars for shipment.
*Allows construction of the SCV Command Center and the Exotic Element Refinery

Credits +12
Production +3

---------------------------------------------------------------------------------------------------------------------------------------

*These specials are weighted to change the state of the galaxy, some races will simply be in a better position as Biome and chance dictate. So build a few extra scouts and look around!

*Not all the specials are good. As in reality, there will likely be a few phenomena to avoid as well! Though with the aid of the various technologies throughout the tech tree that I added, you will be able to negate some or all of the negative effects.

---------------------------------------------------------------------------------------------------------------------------------------

*This mod is compatible with 5X - The Ultimate Balance Mod. Working with 5X, Diverse Specials takes the excitement of exploring to its maximum potential.

*Correct order for mods as listed
1) 5X - The Ultimate balance Mod
2) Unofficial Code Patch
3) Diverse Specials Lite
4) 5X/UCP Compatibility
5) 5X Custom Assets
39 Comments
Venusaisha 28 Dec, 2019 @ 11:35am 
However when used in my bimoo lite collection i noticed a tech not visible and blocks few techs but other then that no biggie just work around with only few techs missing out of tech tree. however lite b has no problems.:Diplomat:
Venusaisha 26 Dec, 2019 @ 11:43am 
Awesome:homeplanetearth::happyooo::Diplomat:
Morpheus  [author] 17 Jul, 2019 @ 7:11pm 
@Mightymouse the descriptions on the planet screen are reading backwards but the code should be working properly and giving you 10% pop growth. These signs will be fixed in UCP v6 :)
You found one! That is the rarest special! Fun
MightyMouse 17 Jul, 2019 @ 11:25am 
The special "Ancient Earth" has a typo or error. In the description it says that the materials found there increase population growth, but under "Bonuses" it says Growth -10%.
jpoisel 10 Jan, 2018 @ 12:22pm 
For those who haven't seen my report in my main Discussion post, just updating that Morpheus' v,2,2 fix does work. As of the time of this post (12:20 pst), you'll have to Unsubscribe from 2.1 within MOO, then download v,2,2 fix and install it as a local mod.

Or, you can wait until he gets a handle on updating within Steam and you'll get it eventually. :)

If you do it manually, remember to keep an eye out here and, when it's announced as available via steam, to unsubscibe from your manual install and resubscribe here. :)
Morpheus  [author] 9 Jan, 2018 @ 7:50am 
@jpoisel the .yaml files have been renamed to reorder them properly, but you should be able to run your old games, and simply move past the point where the error occured. Please report back when you can. The one missing block for StructureTypes in Harsh Env. Module was the only thing I found while proofing the rest of that and all the other .yaml files for errors.
Morpheus  [author] 9 Jan, 2018 @ 7:46am 
This should fix the problem with the Harsh Environment Module. A quick fix but I've been limited on time to fight with the Steam Uploader. I will try to post on Steam tonight (it will be only my second attempt to figure out how to update an existing mod on Steam Workshop)

I posted the update on Nexusmods, and plan to continue updating this mod but RL will be keeping me busy so please bear with me.

https://www.nexusmods.com/masteroforionconquerthestars/mods/46?tab=files
jpoisel 9 Jan, 2018 @ 3:42am 
@Morpheus: I take it there was more to the issue than just a block of code? If you'd like folks to test your fix(es), I volunteer - got a lot of time on my hands ATM.
jpoisel 6 Jan, 2018 @ 1:19pm 
@Morpheus: Yep. :) Though I'm not a coder beyond a rank hobbyist level, I've done plenty of code review and program runtime debugging at a practical level. I like to think I'm generally pretty good at finding before-and-after patterns of code execution.
Morpheus  [author] 6 Jan, 2018 @ 11:12am 
Like you said jpoisel, "an extra set of eyes"